This is a simple 2D metaballs implementation based off of John Wigg's implementation.
All of the colour palettes (aside from the flags and a few others) are sourced from Lospec. The files are all named based on the palette's title on the website.
(Also please don't read too much into which flags I chose, I just picked some that I knew and thought might look cool. If you have any you want me to add let me know!)
Also available on Itch.io!
0
:
Disable the palette overlay. To reenable, just switch to a palette.
2
-8
:
Load the folder with the corresponding amount of colours.
F
:
Load the flags folder
U
:
Load the user palettes folder.
| Platform | Path |
| Windows | %APPDATA%
\metaballs\palettes` |
| Mac | ~/Library/Application Support/metaballs/palettes/
|
| Linux | ~/.local/share/metaballs/palettes/
|
You can manually create palettes with a text editor, but the easier way is
probably to download Godot, create a new project,
make a new GradientTexture1D
resource, then move it to the user palettes folder.
left
and right
:
Cycle through the colours in the open folder
D
:
Toggle displaying the name of the palette on screen when it gets loaded.
Space
:
Toggle fullscreen
Esc
Quit