Pathfinding with Q-learning in UE4
In this Program pathiding with Cpp and Unreal Engine 4 is demonstrated.
On 25 by 25 map start and end points are selectable by user. Given algrothims will find the shortest path by avoiding obstaceles (represented as traffic cones) and highlights the found path. End of the simulation Episode via Cost and Episode via Step informtaion will be represneted as two graphs.