Reverse engineering of 3D Pinball for Windows - Space Cadet
, a game bundled with Windows.
Place compiled executable into a folder containing original game resources (not included).
Supports data files from Windows and Full Tilt versions of the game.
Platform | Author | URL |
---|---|---|
PS Vita | Axiom | https://github.com/suicvne/SpaceCadetPinball_Vita |
Emscripten | alula | https://github.com/alula/SpaceCadetPinball Play online: https://alula.github.io/SpaceCadetPinball |
Nintendo Switch | averne | https://github.com/averne/SpaceCadetPinball-NX |
webOS TV | mariotaku | https://github.com/webosbrew/SpaceCadetPinball |
Android (WIP) | Iscle | https://github.com/Iscle/SpaceCadetPinball |
Nintendo Wii | MaikelChan | https://github.com/MaikelChan/SpaceCadetPinball |
Nintendo 3DS | MaikelChan | https://github.com/MaikelChan/SpaceCadetPinball/tree/3ds |
Nintendo Wii U | IntriguingTiles | https://github.com/IntriguingTiles/SpaceCadetPinball-WiiU |
MorphOS | BeWorld | https://www.morphos-storage.net/?id=1688897 |
AmigaOS 4 | rjd324 | http://aminet.net/package/game/actio/spacecadetpinball-aos4 |
Android (WIP) | fexed | https://github.com/fexed/Pinball-on-Android |
Web | stech11845 | https://github.com/stech11845/SpaceCadetPinball-web |
Platforms covered by this project: desktop Windows, Linux and macOS.
pinball.exe
fromWindows XP
(SHA-12A5B525E0F631BB6107639E2A69DF15986FB0D05
) and its public PDBCADET.EXE
32bit version fromFull Tilt! Pinball
(SHA-13F7B5699074B83FD713657CD94671F2156DBEDC4
)
Ghidra
, Ida
, Visual Studio
- All structures were populated, globals and locals named.
- All subs were decompiled, C pseudo code was converted to compilable C++. Loose (namespace?) subs were assigned to classes.
- Install devkitPro, then install the
wiiu-dev
,wiiu-sdl2_mixer
, andwiiu-cmake
packages. git clone --recurse https://github.com/IntriguingTiles/SpaceCadetPinball-WiiU && cd SpaceCadetPinball-WiiU
- If you're not using Aroma, compile and install libromfs-wiiu.
-
- For Aroma, run
mkdir build && cd build && $DEVKITPRO/portlibs/wiiu/bin/powerpc-eabi-cmake -DCMAKE_BUILD_TYPE=Release ..
- For other environments, run
mkdir build && cd build && $DEVKITPRO/portlibs/wiiu/bin/powerpc-eabi-cmake -DCMAKE_BUILD_TYPE=Release -DUSE_ROMFS=yes ..
- For Aroma, run
- Drop the pinball game data in
res
and runmake
. - To get music to play, convert
PINBALL.MID
to MP3.
Decompile original gameResizable window, scaled graphicsLoader for high-res sprites from CADET.DATCross-platform port using SDL2, SDL2_mixer, ImGui- Misc features of Full Tilt: 3 music tracks, multiball, centered textboxes, etc.
- Maybe: Text translations
- Maybe: Android port
- Maybe x2: support for other two tables
- Table specific BL (control interactions and missions) is hardcoded, othere parts might be also patched
I did not find it, decompiled game worked in x64 mode on the first try.
It was either lost in decompilation or introduced in x64 port/not present in x86 build.
Based on public description of the bug (no ball collision), I guess that the bug was in TEdgeManager::TestGridBox