InverseDa
I am a computer science student at Shenzhen University, with a focus on computer graphics, computer vision and game engines.
Shenzhen UniversityShenzhen, China
Pinned Repositories
3d-game-engine
This is a simple game engine based on Vulkan, designed for building 3D games using an Entity Component System (ECS) architecture.
CG_Final
This is a major homework project at the end of the 2020 computer graphics semester of Shenzhen University. Earned an A+ GPA.
ComputerGraphics
dotfiles
ida-shader
This project implements Minecraft shaders. IDA Shader is graphical effects that enhance the visual experience of the game by adding lighting, shadows, and other effects.
image
InverseDa
Config files for my GitHub profile.
inverseda_blog
My personal blog based on hexo.
opengl-lib
OpenGL-lib is a C++ library designed to streamline the development of OpenGL applications. It provides a wrapper around GLFW and GLAD, offering a set of user-friendly interfaces and functionalities that make graphics rendering with OpenGL easier and more efficient.
vulkan-lib
Vulkan Lib is a C++ library for the Vulkan graphics API, designed to simplify the development process of Vulkan applications. It provides useful utilities and abstractions for creating and managing Vulkan resources, along with implementations of common functionality and algorithms.
InverseDa's Repositories
InverseDa/CG_Final
This is a major homework project at the end of the 2020 computer graphics semester of Shenzhen University. Earned an A+ GPA.
InverseDa/ComputerGraphics
InverseDa/dotfiles
InverseDa/image
InverseDa/InverseDa
Config files for my GitHub profile.
InverseDa/inverseda_blog
My personal blog based on hexo.
InverseDa/my-c-function-lib
InverseDa/notes
InverseDa/opengl-lib
OpenGL-lib is a C++ library designed to streamline the development of OpenGL applications. It provides a wrapper around GLFW and GLAD, offering a set of user-friendly interfaces and functionalities that make graphics rendering with OpenGL easier and more efficient.
InverseDa/stb
stb single-file public domain libraries for C/C++
InverseDa/student-management-system
InverseDa/SZU-Data-Structure
InverseDa/3d-game-engine
This is a simple game engine based on Vulkan, designed for building 3D games using an Entity Component System (ECS) architecture.
InverseDa/ida-shader
This project implements Minecraft shaders. IDA Shader is graphical effects that enhance the visual experience of the game by adding lighting, shadows, and other effects.
InverseDa/vulkan-lib
Vulkan Lib is a C++ library for the Vulkan graphics API, designed to simplify the development process of Vulkan applications. It provides useful utilities and abstractions for creating and managing Vulkan resources, along with implementations of common functionality and algorithms.
InverseDa/cuda-flocking
InverseDa/cuda-path-tracer
This is a CUDA-accelerated ray tracer. Course items from CIS565, customized according to course requirements.
InverseDa/cuda-stream-compaction
InverseDa/GoDot4.4
Godot Engine – Multi-platform 2D and 3D game engine
InverseDa/inverseda-notion-blog
A static blog built by nextjs. Forked from notion-next.
InverseDa/say-hello-to-metal
InverseDa/simple-information-retrieval-system
A simple information retrieval system for the 40th Anniversary of Shenzhen University.
InverseDa/upenn-cis565-cuda
InverseDa/vulkan-grass-rendering
InverseDa/vulkan-tutorials