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Dora SSR is a game engine for rapid development of 2D games on various devices. It has a built-in easy-to-use development tool chain that supports direct game development on mobile phones, open source handhelds and other devices.
We are delighted to announce that the Dora SSR project has officially become a donation and incubation preparatory project under the Open Atom Foundation. This new stage of development signifies our steadfast commitment to building a more open and collaborative gaming development environment.
The Open Atom Foundation is a non-profit organization dedicated to supporting and promoting the development of open-source technologies. Within this foundation's community, Dora SSR will utilize broader resources and community support to propel the project's development and innovation. For more information, please visit the foundation's official website.
Feature | Description |
---|---|
Cross-Platform | Supports native running on Linux, Android, Windows, iOS, and macOS. |
Node Based | Manages game scenes based on tree node structure. |
2D Platformer | Basic 2D platform game functions, including game logic and AI development framework. |
ECS | Easy-to-use ECS module for efficient game entity management. |
Multi-threaded | Asynchronous processing of file read and write, resource loading and other operations. |
Lua | Upgraded Lua binding with support for inheriting and extending low-level C++ objects. |
YueScript | Supports YueScript language, strong expressive and concise Lua dialect. |
Teal | Supports for the Teal language, a statically typed dialect for Lua. |
TypeScript | Supports TypeScript, a statically typed superset of JavaScript that adds powerful type checking. |
TSX | Supports TSX, allows embedding XML/HTML-like text within scripts, used with TypeScript. |
Rust | Supports the Rust language, running on the built-in WASM runtime with Rust bindings. |
2D Animation | 2D skeletal animations support with Spine2D, DragonBones and builtin system. |
2D Physics | 2D physics engine support with PlayRho. |
Web IDE | Built-in out-of-the-box Web IDE, providing file management, code inspection, completion, highlighting and definition jump. |
Database | Supports asynchronous operation of SQLite for real-time query and managing large game configuration data. |
Excel | Supports reading Excel spreadsheet data and synchronizing it to SQLite tables. |
CSS Layout | Provides the function of adaptive Flex layout for game scenes through CSS. |
Effect System | Support the functions of Effekseer game effects system. |
Tilemap | Supports the Tiled Map Editor TMX map file parsing and rendering. |
Yarn Spinner | Supports the Yarn Spinner language, making it easy to write complex game story systems. |
ML | Built-in machine learning algorithm framework for innovative gameplay. |
Vector Graphics | Provides vector graphics rendering API, which can directly render SVG format files without CSS. |
ImGui | Built-in ImGui, easy to create debugging tools and UI interface. |
Audio | Supports FLAC, OGG, MP3 and WAV multi-format audio playback. |
True Type | Supports True Type font rendering and basic typesetting. |
L·S·D | Provides open art resources and game IPs that can be used to create your own games - "Luv Sense Digital". |
-
Quick start
- Android
-
- Download and install the APK package on the running terminal for games.
-
- Run the software, and access the server address displayed by the software through the browser of a PC (tablet or other development device) on the LAN.
-
- Start game development.
-
- Windows, macOS
-
- Download and run the software.
- For Windows users, ensure that you have the X86 Visual C++ Redistributable for Visual Studio 2022 (the MSVC runtime package vc_redist.x86) installed to run the application. You can download it from the Microsoft website.
- Get software on macOS with Homebrew using
brew tap ippclub/dora-ssr brew install --cask dora-ssr
-
- Run the software and access the server address displayed by the software through a browser.
-
- Start game development.
-
- Linux
-
- Installation.
- Ubuntu Jammy
sudo add-apt-repository ppa:ippclub/dora-ssr sudo apt update sudo apt install dora-ssr
- Debian Bookworm
sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 9C7705BF sudo add-apt-repository -S "deb https://ppa.launchpadcontent.net/ippclub/dora-ssr/ubuntu jammy main" sudo apt update sudo apt install dora-ssr
-
-
- Run the software and access the server address displayed by the software through a browser.
-
- Start game development.
- Android
-
Engine project development
For the installation and configuration of Dora SSR project development, see Official Documents for details.
- Step One: Create a new project
- In the browser, open the right-click menu of the game resource tree on the left side of the Dora Dora editor.
- Click on the menu item
New
and choose to create a new folder.
- Step Two: Write game code
- Create a new game entry code file of Lua (YueScript, Teal, TypeScript or TSX) under the project folder, named
init
. - Write Hello World code:
- Create a new game entry code file of Lua (YueScript, Teal, TypeScript or TSX) under the project folder, named
- Lua
local _ENV = Dora
local sprite = Sprite("Image/logo.png")
sprite:schedule(once(function()
for i = 3, 1, -1 do
print(i)
sleep(1)
end
print("Hello World")
sprite:perform(Sequence(
Scale(0.1, 1, 0.5),
Scale(0.5, 0.5, 1, Ease.OutBack)
))
end))
- Teal
local sleep <const> = require("sleep")
local Ease <const> = require("Ease")
local Scale <const> = require("Scale")
local Sequence <const> = require("Sequence")
local once <const> = require("once")
local Sprite <const> = require("Sprite")
local sprite = Sprite("Image/logo.png")
if not sprite is nil then
sprite:schedule(once(function()
for i = 3, 1, -1 do
print(i)
sleep(1)
end
print("Hello World")
sprite:perform(Sequence(
Scale(0.1, 1, 0.5),
Scale(0.5, 0.5, 1, Ease.OutBack)
))
end))
end
-
YueScript
The story of YueScript, a niche language supported by Dora SSR, can be found here.
_ENV = Dora
with Sprite "Image/logo.png"
\schedule once ->
for i = 3, 1, -1
print i
sleep 1
print "Hello World!"
\perform Sequence(
Scale 0.1, 1, 0.5
Scale 0.5, 0.5, 1, Ease. OutBack
)
- TypeScript
import {Sprite, Ease, Scale, Sequence, once, sleep} from 'Dora';
const sprite = Sprite("Image/logo.png");
if (sprite) {
sprite.schedule(once(() => {
for (let i of $range(3, 1, -1)) {
print(i);
sleep(1);
}
print("Hello World");
sprite.perform(Sequence(
Scale(0.1, 1, 0.5),
Scale(0.5, 0.5, 1, Ease.OutBack)
))
}));
}
-
TSX
A much easier approach for building a game scene in Dora SSR. Take the tutorials here.
import {React, toNode, useRef} from 'DoraX';
import {ActionDef, Ease, Sprite, once, sleep} from 'Dora';
const actionRef = useRef<ActionDef.Type>();
const spriteRef = useRef<Sprite.Type>();
const onUpdate = once(() => {
for (let i of $range(3, 1, -1)) {
print(i);
sleep(1);
}
print("Hello World");
if (actionRef.current && spriteRef.current) {
spriteRef.current.perform(actionRef.current);
}
});
toNode(
<sprite
ref={spriteRef}
file='Image/logo.png'
onUpdate={onUpdate}
>
<action ref={actionRef}>
<sequence>
<scale time={0.1} start={1} stop={0.5}/>
<scale time={0.5} start={0.5} stop={1} easing={Ease.OutBack}/>
</sequence>
</action>
</sprite>
);
-
Rust
You can write code in Rust, build it into WASM file named
init.wasm
, upload it to engine to run. View details here.
use dora_ssr::*;
fn main () {
let mut sprite = match Sprite::with_file("Image/logo.png") {
Some(sprite) => sprite,
None => return,
};
let mut sprite_clone = sprite.clone();
sprite.schedule(once(move |mut co| async move {
for i in (1..=3).rev() {
p!("{}", i);
sleep!(co, 1.0);
}
p!("Hello World");
sprite_clone.perform_def(ActionDef::sequence(&vec![
ActionDef::scale(0.1, 1.0, 0.5, EaseType::Linear),
ActionDef::scale(0.5, 0.5, 1.0, EaseType::OutBack),
]));
}));
}
-
Step Three: Run the game
Click the
🎮
icon in the lower right corner of the editor, then click the menu itemRun
. Or press the key combinationCtrl + r
. -
Step Four: Publish the game
- Open the right-click menu of the project folder just created through the game resource tree on the left side of the editor and click the
Download
option. - Wait for the browser to pop up a download prompt for the packaged project file.
- Open the right-click menu of the project folder just created through the game resource tree on the left side of the editor and click the
For more detailed tutorials, please check official documents.
Welcome to participate in the development and maintenance of Dora SSR. Please see Contributing Guidelines to learn how to submit Issues and Pull Requests.
Dora SSR uses the MIT License. The project was originally named Dorothy SSR and is currently undergoing a renaming process.