/animaide

AnimAide is a free add-on for Blender that has some helpful tools for animation.

Primary LanguagePython

Animaide logo

Hello there! This is AnimAide, an addon for Blender that has some helpful tools for animation.

In contrast to modeling, when animating there are not that many options to manipulate the keys on a fcurve like you can with the vertex on a geometry. When modeling there are countless ways to edit geometry, but when it comes to working in the graph editor we are out of luck.

That is where AnimAide comes in. It gives you the ability to simultaneously manipulate a group of keys across multiple fcurves from either animated objects or animated bones in an armature.

There are some Blender options to manipulate keys, but AnimAide open the door to new possibilities. Not only has a wider range of tools but when working with a group of fcurves each one will have their local space.

Animaide in action

This kind of tools is standard in the game and film industry.

Instalation

Go to this online address: https://github.com/aresdevo/animaide
and download the addon to a chosen folder on your computer.

Then in Blender, go to "Add-ons" tab on the preference window. There click on the "Install" button and navigate to the folder where you downloaded the addon. Choose the AnimAide file and it will be installed.

Make sure the addon check-mark is active.

Blender Preferences

After installed you can find AnimAide panels on a tab in the graph editor sidebar.

At the moment, Animaide has two main panels: Sliders and AnimTransform.

Panel

Sliders

Sliders

The slider is a series of buttons where the center one activates a slider mode when you click on it (you don't have to keep pressing the mouse). To accept the value of the slider you simply left-click again or right-click to cancel. The buttons at either side of the center circle apply the tool in increments of 25%

Slider details

The slider preference menu provides adjustment options to the particular tool selected.

Slider preference

The Slope affects some of the tools making the transition sharper (I still have to take the slope option out of the menu on the tools that are not affected by it).

Overshoot allows a bigger range for the slider

Overshoot

At the moment there are 14 different tools in the slider:

Ease To Ease

This fcurve adjustment it is very useful because this usually you want a nice transition between to different point in time. It does not remember how the curve was before activating the tool

Ease To Ease

With a higher slope:

Ease To Ease -slope 5-

Ease

With this one, you just have either an ease-in or an ease-out, but sometimes that is just what you want. It does not remember how the curve was before activating the tool

Ease

Blend Ease

This is similar to "Ease", but it remembers how the curve was before engaging the tool.

Blend Ease

Blend Neighbor

Progressively makes the values of the selected keys match either of the neighboring keys. it remembers how the curve was before engaging the tool.

Blend Neighbor

Blend Frame

Allows you to use specific frames in the animation as reference for matching the values of the selected keys. It creates markers on the reference frames.

it remembers how the curve was before engaging the tool.

Blend Frame

Blend Offset

Move the selected keys as a block until it reaches either neighboring key

Blend Offset

Push-Pull

Exaggerates the values (push) or decreases the intensity of the animation (pull)

Push Pull

Scale Average

Scale the values of the selected keys using the average of all the values as the anchor.

Scale Average

Scale Left

Scale the values of the selected keys using the left neighboring key as the anchor.

Scale Left

Scale Right

Scale the values of the selected keys using the right neighboring key as the anchor.

Scale Right

Smooth

It will try to average the values of the keys to smooth out the fcurve. You might have to run the slider more than once to get a smoother result.

I'm working on a better smoothing method

Smooth

Noise

It adds random values to the selected keys. The more you move the slider to the right de more the intensity grows.

I'm working on a better noise method

Noise

Time Offset

The effect is similar to sliding the keys in time, but with this option, the keys stay in the same frame. It works better when there are a lot of keys.

Time Offset

Tween

A simple linear transition between the neighboring keys

Tween

Aside from accessing those tools using the slider on the panel, you can also use shortcuts for faster workflow. you can see the list on the question icon on the main panel:

Shortcuts

If pie menus are your thing, we have also provided two of them

Pie Menu A Pie Menu B

When you use either pie menus or shortcuts the main slider (that one that always shows) will change to that tool.

But in case you like having the option to interact with different sliders at the same time, we have provided you with that option too. By clicking the plus icon on the main panel you can add extra sliders (with the minus you can remove them). Each extra slider can use any of the tools with the preferences adjusted independently (so you can have the same tools in different sliders with different preferences).

Extra Sliders

There is another workflow where you can jump from key to key and adjust each one just with the keyboard. For that there are some shortcuts:

Toward the Left Neighboring Key: (-)
Toward the Right Neighboring Key: (+)
Match Left Neigboring Key: (shift -)
Match Right Neigboring Key: (shift +)

Key by Key -selected fcruves-

For this to work make sure the option "Non-selected keys on frame" is checked in the main panel settings.

Settings

If you choose the "Non-selected fcurves" option then you can affect all the keys in the frame even if the fcurve is not selected.

Key by Key -all-

This shortcuts can work on multiple selected keys too, but make sure the "Non-selected keys on frame" is unchecked or you will also modify the keys on the current frame and maybe that is not what you want.

Anim Transform

Activate AnimTransform

This tool freezes time, so any transformation you do to an animated object or armature affect the entire animation equally

AnimTransform

If you add a mask to it just that section will be affected.

Mask Menu

The mask has the option of adding a blending border the fades the effect of the tool.

AnimTransform Mask

You can control the shape of the blending using the mask option menu

Mask Options

Closing

Thanks for the inspiration to all the people that have created similar tools for other software. I wanted to bring the fun to Blender and share it with the community. I hope you find these tools useful