This is the egui integration crate for winit and ash. The default GPU allocator is gpu_allocator, but you can also implement AllocatorTrait.
cargo run --example example
cargo run --example user_texture
fn main() -> Result<()> {
let event_loop = EventLoop::new();
// (1) Call Integration::<Arc<Mutex<Allocator>>>::new() in App::new().
let mut app = App::new(&event_loop)?;
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Poll;
// (2) Call integration.handle_event(&event).
app.egui_integration.handle_event(&event);
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
Event::WindowEvent {
event: WindowEvent::Resized(_),
..
} => {
// (3) Call integration.recreate_swapchain(...) in app.recreate_swapchain().
app.recreate_swapchain().unwrap();
}
Event::MainEventsCleared => app.window.request_redraw(),
Event::RedrawRequested(_window_id) => {
// (4) Call integration.begin_frame(), integration.end_frame(&mut window),
// integration.context().tessellate(shapes), integration.paint(...)
// in app.draw().
app.draw().unwrap();
}
_ => (),
}
})
}
// (5) Call integration.destroy() when drop app.
Full example is in examples directory
MIT OR Apache-2.0