/Pathfinding-Visualizer

A website that demonstrates the process of finding the most optimal path from Point A to Point B. There are three algorithms for finding the path which include Dijkstra's Algorithm, Breadth First Search Algorithm, and the A* Algorithm. There are many functions of this website/app including drawing your own walls on a grid, generating random walls, using pre-made mazes, and changing the start and end positions.

Primary LanguageTypeScript

Pathfinder

This project was generated with Angular CLI version 9.1.1.

Development server

Run ng serve for a dev server. Navigate to http://localhost:4200/. The app will automatically reload if you change any of the source files.

Code scaffolding

Run ng generate component component-name to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module.

Build

Run ng build to build the project. The build artifacts will be stored in the dist/ directory. Use the --prod flag for a production build.

Running unit tests

Run ng test to execute the unit tests via Karma.

Running end-to-end tests

Run ng e2e to execute the end-to-end tests via Protractor.

Further help

To get more help on the Angular CLI use ng help or go check out the Angular CLI README.