Welcome to the Computer Graphics Lab Solutions repository! This repository contains solutions and implementations for various computer graphics lab exercises and projects. It is designed to help students and enthusiasts understand fundamental concepts and algorithms in computer graphics.
Bresenham's line algorithm is an efficient way to draw a straight line between two points on a grid-based display. It uses integer calculations for better performance.
The DDA algorithm is a simple and accurate method to draw a line segment between two points using floating-point arithmetic.
The Cohen-Sutherland algorithm is a popular method for line clipping in computer graphics. It efficiently clips a line segment to a rectangular viewport using region codes.
Bresenham/
: Contains the implementation and examples for Bresenham's line drawing algorithm.DDA/
: Contains the implementation and examples for the DDA line drawing algorithm.Cohen-Sutherland/
: Contains the implementation and examples for the Cohen-Sutherland line clipping algorithm.README.md
: This file.
To get started with the algorithms, navigate to the respective directories and follow the instructions provided in each directory. Each implementation includes code examples and explanations to help you understand the concepts and how the algorithms work.
Contributions are welcome! If you have improvements, bug fixes, or additional algorithms to add, please feel free to submit a pull request.
This repository is licensed under the MIT License. See the LICENSE
file for more details.