/godot-sparrowatlas-editor-GD4PORT

A plugin made to convert .xml files from Adobe Flash to Godot animation files.

Primary LanguageGDScriptMIT LicenseMIT

GodetteBannerGithubPluginXml_finished1


A plugin made to convert Adobe Flash .xml animations to Godot animation type, making easier to handle multiple spritesheets.


How to use

Setting up

sparrowatlas_tutorial_1 Make sure to have a .xml file generated by Adobe flash and it's spritesheet, put their resource path inside, depending of what animation you want to import, insert it's name on prefix section correctly. Also there's a tool that allows you to do a custom offset, some animations might flick when switching from one to other usually, so that tool is now your friend to help you ou.

The prefix can be found inside the .xml file.

image


Exporting the new animation as a file

sparrowatlas_tutorial_2

After configurating everything you need, hit "Save" and select the directory you want to save it in.


Using the new animation

ezgif com-gif-maker

Simple enough, just import as a normal animation in any animationplayer node.


Support

If you have issues, or requests. Use the Issues page, and create a new issue. If you need to talk to me directly, I can be contacted on discord: Pocky#4084.

Credits

Creator

  • Pockui