/OpenTS2

Open source re-implementation of The Sims 2 in Unity

Primary LanguageC#Mozilla Public License 2.0MPL-2.0

OpenTS2

OpenTS2 is an Open-Source Reimplementation of The Sims 2, using the Unity game engine. Also aims to provide a number of modular libraries for working with TS2 formats in a C# environment.

Progress

Currently resource management, asset loading and saving and other engine code is being worked on. There is no playable build yet.

Prerequisites

  • Unity 2020.3.32f1 - Can be found under "Unity 2020.x", you could also download the Unity Hub and install from there. Unity version is subject to change, please keep an eye on this!
  • Visual Studio 2019
  • A copy of The Sims 2 Ultimate Collection

Setup

You need to have a "config.json" file in the root folder that provides paths to your Sims 2 UC installation and user directories. Copy the "config.example.json" file and rename it to "config.json" to start off, and type in your own paths.

Acknowledgements

Similar Projects

  • FreeSO - Open Source reimplementation of The Sims Online using C# and Monogame. OpenTS2 borrows a lot of code and structure from this project.
  • Las Marionetas - Similar project, aiming to reimplement The Sims 2 by reverse engineering its binary code into C/C++ source code.
  • SimUnity2 - Earlier attempt at a TS2 reimplementation in the Unity engine. Abandoned, succeeded by this project.
  • OpenTPW - Open Source reimplementation of Sim Theme Park / Theme Park World.
  • OpenRCT2 - Open Source reimplementation of Rollercoaster Tycoon 2.

License

This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.