Ivan-dta-Hu's Stars
maxint-rd/FastPwmPin
Arduino library to generate a fast PWM signal on an output pin at maximum frequency. Example included.
powroupi/blender_mmd_tools
mmd_tools is a blender addon for importing Models and Motions of MikuMikuDance.
UuuNyaa/blender_mmd_tools
MMD Tools is a blender addon for importing/exporting Models and Motions of MikuMikuDance.
jess-hammer/dual-grid-tilemap-system-unity
TheRobotStudio/V1.0-Dexhand
The build files for the Dexhand
rafael-fuente/diffractsim
✨🔬 A flexible diffraction simulator for exploring and visualizing physical optics.
KennardWang/VTuber-MomoseHiyori
😀 Live2D VTuber, made by Unity and Cubism. This project is based on TCP socket, OpenCV and deep learning
3b1b/manim
Animation engine for explanatory math videos
jrowberg/i2cdevlib
I2C device library collection for AVR/Arduino or other C++-based MCUs
remrc/Reaction-Wheel-Unicycle
remrc/Self-Balancing-Bike
remrc/Self-Balancing-Cube
IronWarrior/ToonWaterShader
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
TKJElectronics/Example-Sketch-for-IMU-including-Kalman-filter
Software for "Guide to gyro and accelerometer with Arduino including Kalman filtering"
kircher1/LBM-SWE-Unity
A Unity package for simulating shallow water flows with Lattice Boltzmann methods.
weigert/TinyEngine
Tiny OpenGL Wrapper / 3D Engine in C++
camrbuss/nodes_to_csv
Simple Inkscape extension to convert nodes of paths to x,y coordinates
eukaryo/edax-reversi-AVX-v446mod2
Manually exported from https://github.com/okuhara/edax-reversi-AVX to local on 2018/09/10.
GarrettGunnell/Shell-Texturing
Volumetric rendering of fur
hecomi/UnityFurURP
Fur shader implementation for URP
Sorumi/UnityFurShader
🐈 Fur shader for Unity.
tsukiyashirokisaki/dp780
google-ai-edge/mediapipe
Cross-platform, customizable ML solutions for live and streaming media.
FORTH-ModelBasedTracker/MocapNET
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance
CMU-Perceptual-Computing-Lab/openpose
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
xianfei/SysMocap
A real-time motion capture system for 3D virtual character animating.
MechMicroMan/DefDAP
A python library for correlating EBSD and HRDIC data
chris-hld/spaudiopy
Spatial Audio Python Package
rlogiacco/CircularBuffer
Arduino circular buffer library
GoogleChrome/omnitone
Spatial Audio Rendering on the web.