/PhysicsEngine

Practice project for computational aerodynamics en computer graphics.

Primary LanguageC++

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Aero 3D

Practice project for aerodynamics en graphics.

Also semi intended as testing ground for NUNA12 software ideas

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Meant to test a way of automatic instanced rendering.

It currently has:

- very fancy buffer handler and draw call manager
- Easy object orientation/position manipulation
- window resizing
- SMAA anti-aliasing
- V-Sync

It is fully inline, because I like to keep my declarations and definitions nice and close :)

Plans are to try and simulate general fluid dynamics, with a focus on aerodynamics.

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Author: Ivo Blok