IyesGames/iyes_loopless
Alternatives to Bevy States, FixedTimestep, Run Criteria, that do not use "stage looping" and are composable
RustNOASSERTION
Issues
- 1
- 1
- 0
Documentation Clarification: What ordering is guaranteed? When can things run in parallel?
#46 opened by dmurph - 1
Cannot use before/after in ConditionSet
#44 opened by cBournhonesque - 4
- 1
Bevy 0.9 support
#43 opened by Cifram - 4
- 5
- 0
Consume events in run_on_event condition
#31 opened by Shatur - 1
- 2
- 0
- 1
- 0
Build fails without "states" feature
#37 opened by johanhelsing - 2
Can't use system.after() within a ConditionSet
#33 opened by scambier - 4
Missing Downcast: StateTransitionStageLabel
#21 opened by Semihazah - 4
- 3
- 1
Trait bounds not satisfied in main?
#25 opened by brandon-reinhart - 2
- 1
Change fixed timestep duration at runtime
#16 opened by pinkponk - 2
Possible for ConditionSet on exit?
#12 opened by bayou-brogrammer - 2
How to get the new methods on App
#13 opened by Elogain - 1
ConditionSet::label does not compile
#11 opened by B-Reif - 0
Tick timers
#14 opened by inodentry - 0
Exclusive systems with RCs
#4 opened by inodentry - 5
`Stage::run::<StateTransitionStage>()` causes the initial state to exit and enter again on first run
#10 opened by tjamaan - 1
Do not remove `NextState`
#8 opened by inodentry - 1
Mass-applying conditions
#6 opened by inodentry - 0
Loopless Stage
#7 opened by inodentry - 1
Do not require `.into_conditional()`
#3 opened by inodentry - 0
RC Helpers
#1 opened by inodentry - 0
RC multi-add methods (combinators)
#2 opened by inodentry