2D Topdown dungeon crawler developed as a means of learning gamedev related topics
- Animation
- Collision detection
- Movement
- System for attaching sprites to another sprite (for example weapons)
- AI player detection and movement via roen implementation of A* algorithm
- Level loading using their json definitions
- Loading Tiled maps via roen as entities
- Pre-rendering of map
- AI path smoothing
- Space partitioning for collision detection
- Lua scripting
- C++23
- STL
- roen: framework devoloped alongside this project as a means of identifying and abstracting non-project specific code to reuse in later 2D projects
- entt: header-only, tiny and easy to use library for game programming and much more written in modern C++.
- raylib: raylib is a simple and easy-to-use library to enjoy videogames programming.
- nlohmann_json: json library
Download the current release for your system and run it.
Make sure you have CMake and compiler supporting C++23 standard for your system installed
- Clone repository
git clone git@github.com:J-Cieplinski/spielda.git
- Init submodules
cd spielda && git submodule update --init --recursive
- Compile using cmake
cmake -Bbuild && cmake -DCMAKE_BUILD_TYPE=Release -Bbuild
- run
spielda
from within the same directory thatassets
folder resides
This is all a work in progress, some things may not work as expected