OpenJO level transition glitch
marigi64 opened this issue · 3 comments
marigi64 commented
Calinou commented
This is something I've seen on numerous id Tech 3-based games, but I don't know why it happens.
SomaZ commented
Looks like channel count mismatch between readback and image save function. Like it only reads back RGB buffer, but the screenshot function expects RGBA instead.
Razish commented
👍 for this issue, experienced with latest build of OpenJO (Linux/Debian x86_64, AMD Radeon RX 6600XT). It only appears for a split second but is noticeable.
Aiming to look into this in the next week of JK2SP bug bashing.
Seems to be reproducible messing around with quicksaves and vid_restart
, not just level transitions.