/Anvil-Hub

Primary LanguageLuaMIT LicenseMIT

Anvil-Hub Documentation

To load the module insert

local module = loadstring(game:HttpGet("https://raw.githubusercontent.com/JBxSlash/Anvil-Hub/main/main.lua"))()

Now we need to it to make a gui, to do this do

local main = module.main("Example Name")

Now that we have this, lets make the main tab

local tab = main.newTab("Main")

Now we have two options, a input, a toggle, or button

For toggles, use this

local newToggle = mainTab.newToggle("Toggle") newToggle.OnInvoke = function(isToggled) --code here end

If you want inputs, use:

local newInput = mainTab.newInput("Input Name",16,true) --"Input name" is where the name you want for it to go, "16" starting number or string, "true" means numbers only, false will mean all input is allowed newInput.OnInvoke = function(value) --code here end

If you want buttons, use:

local newButton = mainTab.newButton("Name") newButton.OnInvoke = function() --code here end