Pinned Repositories
Barrage
Jolt-based deterministic physics for Artillery.
Bristlecone
Bristlecone is a simple game-centric protocol definition that significantly reduces effective latency.
CanItBeFinished
A small addition to the broader ideas of versioning. These markings are intended to answer the question of "Can it be finished?" when looking at a piece of software from the perspective of an end-user.
Artillery
Fully threaded input and ability framework for UE5. 20x faster than GAS, because I wanted my framerate back, thanks.
Barrage
Jolt-based deterministic physics for Artillery.
Bristlecone
Bristlecone is a simple game-centric protocol definition that significantly reduces effective latency.
Cabling
Threaded Controller And Keybind Management
SkeletonKey
Skeleton key is a set of key types used across all libraries maintained by Breach Dogs.
JKurzer's Repositories
JKurzer/Barrage
Jolt-based deterministic physics for Artillery.
JKurzer/Bristlecone
Bristlecone is a simple game-centric protocol definition that significantly reduces effective latency.
JKurzer/Artillery
Fully threaded input and ability framework for UE5. 20x faster than GAS, because I wanted my framerate back, thanks.
JKurzer/AsyncTickPhysics
Access UE5s Async Physics event using C++ or Blueprints
JKurzer/book_cipher
Quick JS Web-app for doing book ciphers using a small set of gutenberg texts. Automatically encodes where possible.
JKurzer/CanItBeFinished
A small addition to the broader ideas of versioning. These markings are intended to answer the question of "Can it be finished?" when looking at a piece of software from the perspective of an end-user.
JKurzer/Circe
Circe is an prototype, serving as a testbed for a number of smaller projects. Going forward, it may be developed further.
JKurzer/code-with-quarkus
Generated by code.quarkus.io
JKurzer/Cabling
Threaded Controller And Keybind Management
JKurzer/ComponentFuseMechanic
A component constraining system inspided by Zelda: TOTK
JKurzer/DreamMat
[SIGGRAPH2024] DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
JKurzer/GASDocumentation
Forked understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
JKurzer/longboy
JKurzer/LyraInclusionZone
This is the minimum set of Lyra "goop" required to stand up a componentized env based on Lyra.
JKurzer/ModalCamera
Unreal plugin that provides a Camera system supporting transitions between modes on the camera responsibility chain.
JKurzer/ModularGameplayAbilities
Unreal plugin enabling modular game framework use of the Gameplay Abilities System.
JKurzer/ModularGameplayActors
Base Actor classes designed to be used with Game Framework implementing plugins.
JKurzer/ModularGameplayData
Provides Data Asset and other classes that hold modular gameplay data that can be applied at runtime.
JKurzer/ModularGameplayExperiences
Unreal plugin replacement to the Game Mode system that lets you build data-driven Experiences for Gameplay Features. They can be loaded at runtime to allow new modes, rules, input, and more.
JKurzer/RogueLegacy1
Rogue Legacy Source Code
JKurzer/sd
Slow Determinism
JKurzer/SimInT
Simple Input Tester performs a series of basic calisthenics with the GameInput API to tell you about your devices
JKurzer/SkeletonKey
Skeleton key is a set of key types used across all libraries maintained by Breach Dogs.
JKurzer/sparky
A 5v5, blazingly fast, character-based libre tactical shooter written in pure C. 🎲
JKurzer/sunflower
UI plugin for Lions
JKurzer/Thistle
JKurzer/UE4CMake
Forked for submoduling
JKurzer/UEgrowt
UE Friendly Fork of GrowT. This is a header only library offering a variety of dynamically growing concurrent hash tables. That all work by dynamically migrating the current table once it gets too full.
JKurzer/vector-tile
C++14 library for decoding Mapbox Vector Tiles
JKurzer/zmkpushRR