- React
- Redux
- Redux-Thunk
- React-Unity-Webgl
- UnityEngine
- GitHub REST API
- Aseprite and Photopea for artwork
A react application that hosts both a game and a standard portfolio. The top-down 2d portfolio designed in unity. In the Unity Portfolio The player is able to walk around a small setting and view details of a few projects. If the user steps on a fairy ring they are given the open to open the github repository of the project or the deployed application if applicable. In the standard portfolio I grab all of my github projects from the GitHub REST API and filter through them based on topics I have assigned. For new projects I create I have the option to add one of my chosen tags and the project will automatically get added to my portfolio. There is also an about me section, and a contact section with a working email form.
Step1: Clone the project.
-
You can find the github repository here
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Click the code button, and copy the https link
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In your in git bash or your preferred git terminal navigate to the directory you would like to store the project
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Enter:
git clone
followed by the https link -
Now that the repository is cloned to your computer, right click on the folder and click open with vs code Step2: Install Dependencies.
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Now type
npm install
in your terminal to install the packages used in the project -
You can now view the project by typing
npm run start
in your terminal -
OR
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You can find the deployed project on gh-pages here
Rout | Description |
---|---|
https://jlewilson.github.io/Playable_Portfolio/ | Unity Playable Portfolio |
https://jlewilson.github.io/Playable_Portfolio/portfolio | Dynamic Github Portfoio |
https://jlewilson.github.io/Playable_Portfolio/about | About me page |
https://jlewilson.github.io/Playable_Portfolio/contact | A contact page |
https://jlewilson.github.io/Playable_Portfolio/thankyou | A thank you page, for email submissions |
Unity Portfolio
- Character Controller (Move, jump, open project in new tab if within collision range of project object)
- Project object with either Iframe or text description
- Camera Controller
- Level designed in unity
- React/Redux
- Jquery
- Rest Api (github's api)
- Unity Engine
- Javascript/Jsx for components
- C# for unity objects
Unity Portfolio
Pixel Art Character/Animations and TilesAudio Manager for Unity Portfolio- Alternate level areas for increased project details
- Puzzles
Standard Portfolio
- Search bar
- Sorting by recent
**Final Component Tree**
Open Log
* Note: This is in Alaska time2/18
- 10:45 Start Figma
- 11:10 - 12 research Rest Api for github
- 12 12:20 researching Iframes
- 12:30 sleep (flights to wedding from 12 am to 10 am, so tired)
- 2:30 - 2:45 more research into Rest api https://api.github.com/users/jlewilson/repos?per_page=1
- 2:45 - 3 re-familiarizing myself with promises and api calls
- 3 - 3:45 Looking over unity documentation and previous works for component information
- 3:45 Done for day 1, off to wedding
2/19
- 7-8:30am Read unity documentation while waiting for wedding to begin/guests to show up, Rigidbody2d, Collider2d, Monobehaviour vs Scriptable Objects, TileMap,
2/20
- 12-1:15 Build project bones
- 5:30 - 6:10 Add component tree to figma
- 6:10 - 6:45 Research unity Scriptable Objects
- 6:45 - 7:10 Adjust project bones
- 7:10 - 7:30 set up Unity project bones
- 7:30 8:30- Read Unity WebGl Docs, researching browser control within unity/ trouble shoot unity/vscode intellisense issues
02/21
- 4 - 5 Research react-unity-webgl package 6:30 -7:20 Debug unity object not showing in react, Finally fixed!!!!! Now I just need to resize the unity components, Also my javascript works within unity! I can open a new tab perfectly
02/25
- 8:15 - 9 Setting up routs, was unable to get working
- 9 Rereading routs in learn to program 9:20 Got routs to work, needed "exact" keyword on home route, going to add changes and commit now that it works
1:30-: 3:45 researching concat, and promise chaining
03/02
6:00-8:00 Drawing test art assets
03/04
12-2:30 Adding topics to all github projects to be displayed on portfolio, adding readmes to old projects I want to display
ToDo ADD DETAILED DESCRIPTIONS
2:30 Building character in unity 2:45 creating base animation for testing 3:20 building character controller 3:30 building camera follow 3:45 building repo object 4 building project to test js plugin
4:17 test build success! Unable to test javascript functions within unity, so i had to build the game and place the build files within my react project.
03/5
10:30 Modifying repository trigger component to work with key press instead of on player collision.
11-12 Setting up links on repo objects
1:30-2:30 Failing at art, using assets from previous game for now 2:30-3 Adding animations 3-3:30 linking animations to code and testing
03/06
3-5 Spritework 5-7 Adding tiles
03/07
10:30 - 11 Creating additional tiles 12-12:20 Importing and changing tiles 12:20-12:50 importing font art and creating asset 12:50-1:30 Create dialogue system/Art 1:30-3:45 (except for meeting) Designing level
03/08
07:15 Level design 07:50 Updating camera to stay within tilemap bounds. 8:15-9:00 Researching Cinemachine 9-9:30 Setting up cinemachine 9:30 DEI MEETING 10:30-11 Continuing to implement cinemachine/map bounds/pixel perfect camera settings 11 Adjusting dialogue trigger script/current triggers 12 - 1:30 Adding UI Art for keyboard controls 1:45 - 2:10 Ui implementation failed. creating custom ui logos 2:20 - 2-40 Ui animations 2:40 - 3-30 level design
03/9
07:15 - 8:05 Create audio manager and sound component. 8:05 Creating art asset for volume UI; 8:30 Building audio volume control / researching logorithimc change 9-10:45 Adjusting volume, adding controls, and adding menu button controls 10:45-11 adjusting build settings 11:45-12:30 styling game component to preserve aspect ratios
03/10 7:45 Final touches to project, Update readme.
Unity commits can be found here. Note: I started commiting here but most of the work is not scripts so my work is mostly logged above https://github.com/JLEWilson/UnityPortfolio.Log
Music By Matt Luker Github
Art Assets by Chloe Nielsen LinkedIn
Ui Assets by Jacob Wilson(author)
Character Sprite Animations by: Authors: Stephen Challener (Redshrike), Johannes Sjölund (wulax)
body/male/human/white.png: by Stephen Challener (Redshrike), Johannes Sjölund (wulax). License(s): CC-BY-SA 3.0, GPL 3.0.
- No known bugs
License - MIT
If you run into any problems or find a bug, would like to reach me for a separate reason, feel free to send me an email @jacobleeeugenewilson@gmail.com with details of your issue.
Copyright (c) 03/10/2022 Jacob Wilson