Pinned Repositories
DrawCollider
A repository for imitating the Unity's drawings for colliders.
Generic-Event-System
A Generic Event System with Scriptable Object Architecture
Geo-Destruct
Geo-Destruct is a simple monochromatic game written in C++. It is using olcPixelGameEngine (for visualization, mouse-keyboard input etc.) from javidx9. Implements the basic simulation-animation techniques such as Path Interpolation, Rigid Body Dynamics, Physically-based Particle System and Motion Blur.
HeatVisualization
Unreal Simulation with Niagara Particles
JumpingAgents
Pathtracer-with-Ray-Triangle-Intersection
This project is based on Kevin Beason's SmallPT pathtracer. It extends the original project by adding ray-triangle intersection algorithm(Möller-Trumbore) and an .OFF file loader, rolling shutter and motion blur.
SimulatedAnnealing
Implementation of Simulated Annealing Algorithm for an optimization problem.
StarCraftIIDataObservation
This is a research project on Data Analysis in Star Craft 2
Stick-Man-Problem
Practical usage of Simulated Annealing Algorithm in Unity.
VR-Data-Plotting-Tool
Data Visualization Tool In Unreal Engine
JMetalian's Repositories
JMetalian/HeatVisualization
Unreal Simulation with Niagara Particles
JMetalian/Pathtracer-with-Ray-Triangle-Intersection
This project is based on Kevin Beason's SmallPT pathtracer. It extends the original project by adding ray-triangle intersection algorithm(Möller-Trumbore) and an .OFF file loader, rolling shutter and motion blur.
JMetalian/VR-Data-Plotting-Tool
Data Visualization Tool In Unreal Engine
JMetalian/DrawCollider
A repository for imitating the Unity's drawings for colliders.
JMetalian/Generic-Event-System
A Generic Event System with Scriptable Object Architecture
JMetalian/Geo-Destruct
Geo-Destruct is a simple monochromatic game written in C++. It is using olcPixelGameEngine (for visualization, mouse-keyboard input etc.) from javidx9. Implements the basic simulation-animation techniques such as Path Interpolation, Rigid Body Dynamics, Physically-based Particle System and Motion Blur.
JMetalian/JumpingAgents
JMetalian/SimulatedAnnealing
Implementation of Simulated Annealing Algorithm for an optimization problem.
JMetalian/StarCraftIIDataObservation
This is a research project on Data Analysis in Star Craft 2
JMetalian/Stick-Man-Problem
Practical usage of Simulated Annealing Algorithm in Unity.
JMetalian/SuDummy
A VR Sudoku project using Unreal Engine 4
JMetalian/Text-Generator-Optimizer
Text Generator with Genetic Algorithms
JMetalian/Tower-of-Hanoi-AR
This is a Tower of Hanoi puzzle with augmented reality.