/Camouflage-Shader

Camo surface shader made in unity with support for camo map.

Primary LanguageShaderLabMIT LicenseMIT

Camouflage Shader

A (Unity) surface shader made to apply camo over any existing model.

Includes additive and blend shader.

Extra: RGB Shader - Split your camo into 3 b/w textures, set color for each one - full customization.

Plane by Chappi: https://www.artstation.com/adriank https://sketchfab.com/adriank

Usage

The shader supports:

- Albedo Texture
- Normal Map
- Metallic Map
- Smoothness Slider

This shader requires:

- Camo Mask (B/W, defines where camo is rendered)
- Camo Texture (B/W and Multiplied by Color or Colored Texture)

This shader allows you to:

- Set camo scale
- Set camo location
- Set camo color

Check "Releases" tab for an executable demo

Before Camo

Before Camo

After Camo

After Camo After Camo After Camo