/Dissolve-Shader

A simple dissolve shader with edge colors using noise textures.

Primary LanguageShaderLabMIT LicenseMIT

Dissolve Shader

A simple, noise-based dissolve shader.

Edges that are very close to being dissolved are colored with an edge color.

Requires

- Noise Texture

It takes a noise texture and a float between 0-1 (set in script using a sine wave) for the current level of deformation.

Example

Dissolve

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