We aim to support the latest release of each Foundry VTT version (0.7, 0.8, 9, etc.), starting with 0.7.
At the moment, versions 0.7, 0.8, and 9 are fully supported. Work on support for version 10 is just starting out. See the open foundry V10 issues to keep track of the progress.
You can install foundry-vtt-types from the npm registry.
In order to install the latest version, run
npm install --save-dev @league-of-foundry-developers/foundry-vtt-types
In order to install a specific version run
npm install --save-dev @league-of-foundry-developers/foundry-vtt-types@<version>
For example, to install version 9.268.0
, run
npm install --save-dev @league-of-foundry-developers/foundry-vtt-types@9.268.0
You can then update foundry-vtt-types using the regular update mechanism for npm (see npm update).
The versions of the foundry-vtt-types correspond to the releases of Foundry VTT. The versioning scheme of Foundry VTT changed with version 9, so the versioning scheme for the foundry-vtt-types also changes with that version:
-
For Foundry VTT version 0.7 and 0.8, the versioning scheme is
0.<foundy-minor-version>.<foundry-patch-version>-<increment>
-
For Foundry VTT version 9 and onwards, the versioning scheme is
<foundry-version>.<foundry-build>.<increment>
In both cases,
increment
is a number that increases with every individual release of the foundry-vtt-types for that Foundry VTT release.
Add foundry-vtt-types to your types section in your tsconfig.json
:
{
"compilerOptions": {
"types": ["@league-of-foundry-developers/foundry-vtt-types"],
"moduleResolution": "node",
"strictNullChecks": true
}
}
This will make the type definitions available globally in your project.
Make sure you are using "moduleResolution": "node"
, too. It is required for some dependencies to be resolved
correctly.
Also make sure to set "strictNullChecks": true
because otherwise, some conditional types used in the type definitions
resolve incorrectly, and you will see a lot of errors. Alternatively, you can just set "strict": true
, which
implicitly sets strictNullChecks
. This is actually what we recommend, but it's not required.
You can find some information about how to actually work with the type definitions in the Wiki. A good starting point is the FAQ.
Originally forked from Foundry Project Creator Types by @NickEastNL
Contributions are very welcome in order to decrease the individual workload. Filing issues for wrong / missing types is also a great way to help us improve the type definitions.
Development on the current version of Foundry VTT is done on the main
branch. Additionally, we keep branches for the
older version of Foundry VTT that we still support. These branches are named according to the Foundry VTT version they
correspond to. For example, the branch for Foundry VTT 0.8 is called foundry-0.8.x
. All work to improve the type
definitions needs to be done through Pull Requests to the relevant branch.
Please read CONTRIBUTING.md for more details on how to contribute.
If you have any specific questions, feel free to contact us in the League of Extraordinary Foundry Developers Discord.
When contributing, make sure that the type checks pass, the linter is green and the tests are green. We do have checks in the CI but running this locally also helps you while developing and saves you time as you don't have to wait for the CI.
You can run type checking and linting with the following command:
npm run lint
You can run the tests with
npm run test
To create a release, you have to create a new release commit, tag it and create a GitHub release from that. The CI will handle the rest.
npm version <release-type>
git push --follow-tags
This project is licensed under the MIT license. You can find a copy at LICENSE.