/GDMenuAnimation

Primary LanguageC++MIT LicenseMIT

GDMenuAnimation

This mod allows you to have any animation instead of the normal bg in your game menu.

Usage

First, get any image sequence you want. If a gif, it should be split into frames, cocos doesnt have a gif support. Next, all frames should be placed into a folder bganim in the game root folder. They should also be named as X.png starting with 0 (0.png, 1.png, 12.png, etc).

On the first launch the config file will be generated.

[General]
AnimationSpeed = 15 // FPS of the animation basically (bigger => faster)
UseAntiAliasing = 0 // Use anti aliasing (smoothing the texture instead of a pixelart-like look). 0 or 1.

You can edit it freely to any values you'd like.

Also a small tip, if you want a pixelart-like bg, you dont have to upscale it to your display resolution, you can just keep its resolution as low as possible but set UseAntiAliasing in the config to 0. The mod will scale it automatically without anti-aliasing (smoothing) the texture.

Contacts

If you have any questions, message me on Discord: Jaan#2897.