Sokoboot is a Sokoban type game bootable from floppy, written completely in i386 assembly (don't mind the 12% of C - it's only the level creator).
I develop Sokoboot in my free time, just for fun. Surprisingly, I managed to develop it into a rather functional game, but there are still tons of things to improve.
Any suggestions and contributions are welcome, especially those according graphical design. 👀
I know these sprites are ugly.
- Firstly, install necessary packages -
sudo apt-get install moreutils nasm python
- And then the Python packages -
sudo pip install Image
(sometimessudo pip install --upgrade pip
may be necessary beforehand) - Then, you need to build the level builder -
make -C mklvl
- After that you should be able to run
make
without any errors
Alternatively, you can download sokoboot.img
already built by Travis. Go to Sokoboot's Travis site, scroll to the bottom of the build log and you should see something like this:
The address (in this case, from line 656) should lead you to proper download.
- If you've got Linux - just write
img
file to floppy disk usingdd
command. - If you've got Windows - use a cool piece of software called rawwrite
- If you don't want to waste floppy disk, you can use
make run
in order to launch game in Qemu emulator.
- At the very beginning the game will display a splash screen - you can dismiss by pressing any key
- When you are prompted to enter level location on the disk, you have to enter number of sector (LBA) where level is located. On the game disk level data usually starts at 342 or 324 (depending on your game version). On disks which contain only levels, first level will likely start at sector 0.
- If you've done everything right, game should start - default keybindings are:
-
- W A S D or arrows - player movement
-
- I J K L - camera movement (free mode)
-
- Q - make camera follow player again
-
- Esc - abandon game
- Have fun!