JakubNei's Stars
MiloszKrajewski/K4os.Compression.LZ4
LZ4/LH4HC compression for .NET Standard 1.6/2.0 (formerly known as lz4net)
pema99/shader-knowledge
Documenting obscure technical shader knowledge (mostly VRChat specific)
yuanming-hu/taichi_mpm
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
jamescourtney/FlatSharp
Fast, idiomatic C# implementation of Flatbuffers
gkjohnson/three-gpu-pathtracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
SCRN-VRC/Raymarching-with-ShadowCaster
Making SDFs cast shadows and write depth in Unity
gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API.
hai-vr/lightbox-viewer
Lightbox Viewer lets you simultaneously visualize changes in shader material settings under different lighting conditions.
pema99/glsl2hlsl
Shadertoy to Unity shader converter
z3y/ShaderGraph-BuiltIn-Importer
pema99/vrc-shader-dev-exam
Official VRC shader dev entrance exam. (Not really though)
microsoft/Microsoft-3D-Movie-Maker
This is the source code for the original Microsoft 3D Movie Maker released in 1995. This is not supported software.
Snektron/pareas
GPU-accelerated compiler
pema99/Shaderception
KennethBuijssen/MergeAssist
Unreal Engine plugin prototype which provides a way to visually merge blueprint graphs
lihomanovdv/MergeAssist
Unreal Engine plugin prototype which provides a way to visually merge blueprint graphs
PiMaker/ltcgi
Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.
pema99/Raytracer
A stochastic path tracing rendering engine
larvalabs/cryptopunks
Collectible 8-bit characters on the Ethereum blockchain.
PiMaker/gi-joe
fake realtime GI for VRChat
Error-mdl/UnityGaussianTex
A Unity script which transforms the histogram of textures to be gaussian for the purpose of variance-preserving blending as described by Deliot and Heitz (2019)
JoshuaSenouf/gl-engine
Rendering Engine using C++ and OpenGL
slipster216/ShaderPackager
A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader
cnlohr/cnovr
CNLohr's OpenVR Misadventures
kecho/Noice
Noise generator utility.
lighttransport/softcompute
SoftCompute, CPU JIT execution of SPIR-V compute shader
Unity-Technologies/ConditionalCompilationUtility
Automatically add defines upon the detection of predicate classes
NVorbis/NVorbis
C# Ogg Vorbis decoder
naudio/NLayer
MPEG 1 & 2 Decoder for Layers 1, 2, & 3
rurre/PumkinsAvatarTools
A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.