Pinned Repositories
a3-misc
Arma 3 random useful scripts
lego-game-and-Unity-like-engine
Simple lego game made along with simple Unity inspired game engine.
mcs-ICodeCompiler
Fully C# mannaged ICodeCompiler implementation that uses modified MCS (Mono C# compiler) usable in Unity.
NIOS
Simple fake simulated Linux like operating system with simple Bourne like shell in C# in Unity
procedural-planets-generator
Custom C# engine with mostly GPU procedural planet generation.
SimulationEngine
GPU accelerated Atoms/Molecilus Simulation Engine/Game
UnityProceduralPlanets
Unity Procedural Planets GPU-mostly generator
JakubNei's Repositories
JakubNei/mcs-ICodeCompiler
Fully C# mannaged ICodeCompiler implementation that uses modified MCS (Mono C# compiler) usable in Unity.
JakubNei/UnityProceduralPlanets
Unity Procedural Planets GPU-mostly generator
JakubNei/NIOS
Simple fake simulated Linux like operating system with simple Bourne like shell in C# in Unity
JakubNei/procedural-planets-generator
Custom C# engine with mostly GPU procedural planet generation.
JakubNei/lego-game-and-Unity-like-engine
Simple lego game made along with simple Unity inspired game engine.
JakubNei/a3-misc
Arma 3 random useful scripts
JakubNei/a3-loadout
Arma 3 scripts related to unit's loadout (get/set)
JakubNei/RuntimeAudioClipLoader
Documentations and demonstrations for my Unity Asset Store Asset Runtime AudioClip Loader
JakubNei/SimulationEngine
GPU accelerated Atoms/Molecilus Simulation Engine/Game
JakubNei/Brunetons-Ocean
Brunetons ocean in Unity
JakubNei/FireCore
Striped down version of Fireball self consistent local-orbital ab-initio tight binding molecular dynamics code ( https://github.com/fireball-QMD/progs ). The goal is to make lightweight package which can be easily embeded and integrated into modern environment such as Python, Julia, OpenCL and visualization programs
JakubNei/getpidinfo
Windows JSON service that returns CPU, memory and network usage of requested process IDs.
JakubNei/gl-engine
Rendering Engine using C++ and OpenGL
JakubNei/gltut
Learning Modern 3D Graphics Programming
JakubNei/imgui
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
JakubNei/Interactive-Erosion
Interactive erosion in Unity
JakubNei/jakubnei.github.io
My website+blog https://jakubnei.github.io/
JakubNei/MergeAssist
Unreal Engine plugin prototype which provides a way to visually merge blueprint graphs
JakubNei/mono
Mono open source ECMA CLI, C# and .NET implementation.
JakubNei/Neitri-Unity-Shaders
A compilation of shaders for Unity3D and VRChat
JakubNei/net-object-deep-copy
C# extension method for fast object cloning.
JakubNei/old_website_test
Old github pages website test
JakubNei/OverDogBuilds
Repository for WebGL builds of our game called OverDog for GlobalGameJam 2024. https://globalgamejam.org/games/2024/overdog-4
JakubNei/realtime-clock
🕒 Show the current time where you live on an analogue clock in VRChat.
JakubNei/rgba-noise-image-generator
RGBA noise image generator, visible on https://aeroson.github.io/rgba-noise-image-generator/
JakubNei/sqlite
Unofficial git mirror of SQLite sources (see link for build instructions)
JakubNei/TawGatherMembersInfo
Automatic gathering of TAW.net members information for automated processing purposes. Such as automatic generation of TAW.net Arma 3 squad xmls.
JakubNei/tieto
JakubNei/TR2-Level-Viewer
TR2-Level-Viewer is a crossplatform Unity level viewer for classic game Tomb Raider 2. Original TR2 formatted level files as well as TRLE files can be loaded with this project. It is also possible to save generated level with this project. This project can be deployed in all Unity supported devices including iPhone, iPad, Android Devices, PC, MAC.
JakubNei/UnityTerrainErosionGPU
Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.