Pinned Repositories
BranchStoryWriter
dialogic
💬 Create dialogs, characters and scenes to display conversations in your Godot games.
DSchool
Most definitely not heavily inspired by Yandere Sim except intending on having some sort of finished functional demo in which ideas are kept consistent and reasonable and not trying to mix different game genres into one single mess. A lot of assets are hidden for size/copyright reasons. If interested ask me and I'll list each asset needed to run this project, some of which are paid.
Glimesh-Godot-Chat
godot-demo-projects
Demonstration and Template Projects
Godot-RPG-Databases
RPG database for Godot Engine inspired on RPG Maker's database editor made in GDScript, originally based on the C# implementation by sdtv9507
To-Do-Manager-Godot
Unity-Coop-Beat-Em-Up
Uses the Unity Mirror network framework. If you want to mess with the code you'll need QFSW's Audio Manager Pro imported or there will be errors.
Unity-VisualNovelSystem
Complete system that can be used for a visual novel styled game. Uses the Siccity/xNode base for the node framework. Background art by: Karasu.Go but their link is broken. Character art I commissioned Umisaki to draw: https://twitter.com/UlquiorraMisaki . UI Art by https://lunalucid.itch.io/magical-template
VNRPG
Uses QFSW's plugin: Quantum Console. Art by: Noraneko Games http://fav.me/ddhywcq VN base system from another repo of mine- https://github.com/JamesMWestbrook/Unity-VisualNovelSystem
JamesMWestbrook's Repositories
JamesMWestbrook/Unity-VisualNovelSystem
Complete system that can be used for a visual novel styled game. Uses the Siccity/xNode base for the node framework. Background art by: Karasu.Go but their link is broken. Character art I commissioned Umisaki to draw: https://twitter.com/UlquiorraMisaki . UI Art by https://lunalucid.itch.io/magical-template
JamesMWestbrook/VNRPG
Uses QFSW's plugin: Quantum Console. Art by: Noraneko Games http://fav.me/ddhywcq VN base system from another repo of mine- https://github.com/JamesMWestbrook/Unity-VisualNovelSystem
JamesMWestbrook/To-Do-Manager-Godot
JamesMWestbrook/Unity-Coop-Beat-Em-Up
Uses the Unity Mirror network framework. If you want to mess with the code you'll need QFSW's Audio Manager Pro imported or there will be errors.
JamesMWestbrook/BranchStoryWriter
JamesMWestbrook/dialogic
💬 Create dialogs, characters and scenes to display conversations in your Godot games.
JamesMWestbrook/DSchool
Most definitely not heavily inspired by Yandere Sim except intending on having some sort of finished functional demo in which ideas are kept consistent and reasonable and not trying to mix different game genres into one single mess. A lot of assets are hidden for size/copyright reasons. If interested ask me and I'll list each asset needed to run this project, some of which are paid.
JamesMWestbrook/Glimesh-Godot-Chat
JamesMWestbrook/godot-demo-projects
Demonstration and Template Projects
JamesMWestbrook/Godot-RPG-Databases
RPG database for Godot Engine inspired on RPG Maker's database editor made in GDScript, originally based on the C# implementation by sdtv9507
JamesMWestbrook/godot-splitscreen-4
Responsive 1-4 player splitscreen node for the Godot engine
JamesMWestbrook/Godot_GamePad_4.2
The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free to download on the Google Play and Apple App stores when it is finished. The aim of this project to make local multiplayer games more accessible.
JamesMWestbrook/GodotStarters
Bunch of stuff I use at the start of a Godot project.
JamesMWestbrook/gotm_private_save
https://gotm.io/dairyfreelemons/test
JamesMWestbrook/Pokapon-Kingdom
An in-progress clone of the Board Game RPG: Dokapon Kingdom. At first this will be a clone of all the mechanics, but if I get into it further I will begin to make it differentiate in terms of gameplay mechanics.
JamesMWestbrook/Project-Backup-Program
Made in Godot engine, based off an earlier version I made using Windows WPF, but I want something multiplatform for Linux and Mac. Still a work in progress, but you can backup to individual places.
JamesMWestbrook/RPG-Baker
An attempt to implement a system for Godot inspired from RPG Maker, with the intent of it being as simple as possible "without code" but still being expandable. Not sure yet how it'll turn out.
JamesMWestbrook/RPGMVPlugins
Learning how to make plugins.
JamesMWestbrook/RPGMVTools-WPF
Program to make backups and image management more efficient
JamesMWestbrook/terrain-autotiler
An advanced terrain tile matching algorithm for Godot 4.
JamesMWestbrook/Twitch-Platformer
JamesMWestbrook/vitamtp
Library to interact with Vita's USB MTP protocol