Fluent Animate is a fluent interface for building and chaining UIView animations in C# using MonoTouch.
Really just built it as a quick early morning Xamarin Conference Hack but I will come back and document and test it properly as I think it has promise.
In the meantime its pretty simply to use. Just add the FluentAnimate.cs file to your project and use syntax like the below to simplify chained animations.
FluentAnimate
.EaseIn(0.5, () => _button.Center = new PointF(50, 50))
.Then.EaseInOut(() => _button.Center = new PointF(50, 250))
.Then.Do(() => Console.WriteLine("hello"))
.Then.EaseOut(() => _button.Center = new PointF(250, 250))
.Then.Linear(() => _button.Center = new PointF(250, 50))
.Then.After(3.0).Repeat()
.Start();
The .Then is optional.
.Do allows you to run actions in the chain that are not executed in the context of an animation.
Copyright (C) 2013 James Randall
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