Load DLLs and import functions with ease.
If all you need is an equivalent of LoadLibrary
/dlopen
and GetProcAddress
/dlsym
in Go, this library is a
lot easier to work with than cgo. It does not require a C header to start with, and allows you to dynamically load
different DLLs exposing the same set of functions.
Simply define a struct with attributes in the type of *windows.Proc
or *windows.LazyProc
, and call
goinvoke.Unmarshal("path\\to\\file.dll", pointerToStruct)
. (Other OSes)
//go:build windows
package main
import (
"errors"
"fmt"
"github.com/jamesits/goinvoke"
"golang.org/x/sys/windows"
)
type Kernel32 struct {
GetTickCount *windows.Proc
// you can override the function name with a tag
GetStartupInfo *windows.Proc `func:"GetStartupInfoW"`
}
func main() {
k := Kernel32{}
err := goinvoke.Unmarshal("kernel32.dll", &k)
if err != nil {
panic(err)
}
// a minimal example
count, _, err := k.GetTickCount.Call()
if !errors.Is(err, windows.ERROR_SUCCESS) {
panic(err)
}
fmt.Printf("GetTickCount() = %d\n", count)
// a more complete example
startupInfo := windows.StartupInfo{}
_, _, err = k.GetStartupInfo.Call(uintptr(unsafe.Pointer(&startupInfo)))
if !errors.Is(err, windows.ERROR_SUCCESS) {
panic(err)
}
lpTitle := windows.UTF16PtrToString(startupInfo.Title)
fmt.Printf("lpTitle = %s\n", lpTitle)
}
For more examples of using this library, unmarshal_test.go
is a good start point. If you need
to define callback functions, see cgo_callback.go
for an example.
Go: WindowsDLLs offers a great view of using the
(*windows.Proc).Call()
method.
Have a large DLL with a lot of functions and want to access all of them at once? Use our convenient invoker
tool to
generate the struct required! For example, if we want to call multiple functions in user32.dll
, use the following
commands to generate a "header":
go install github.com/jamesits/goinvoke/cmd/invoker@latest
invoker -dll "user32.dll" -generate
A file named user32_dll.go
will be generated in the current directory with all the exports from that DLL. To use it
in your code:
//go:build windows
package main
import (
"github.com/jamesits/goinvoke"
)
func main() {
var err error
k := User32{}
// either use the object method
err = k.Unmarshal("user32.dll")
// or use the global Unmarshal function
err = goinvoke.Unmarshal("user32.dll", &k)
// ...
}
In the future, when your DLL is updated with new exported functions, just re-generate the file:
go generate .
For advanced usage of this tool, run invoker -help
.
On Windows, due to security concerns, if the path is relative and only contains a base name (e.g. "kernel32.dll"
),
file lookup is limited to only %WINDIR%\System32
. On platforms other than Windows, we always usedlopen(3)
lookup
order.
If you want to load a DLL packaged with your program (the DLL sits right beside your EXE, or under some sub-folder), the safe way is to get the directory where your program exists first:
package main
import (
"github.com/jamesits/goinvoke"
"github.com/jamesits/goinvoke/utils"
"path/filepath"
)
type MyDll struct {
// ...
}
func main() {
var err error
executableDir, err := utils.ExecutableDir()
if err != nil {
panic(err)
}
myDll := MyDll{}
err = goinvoke.Unmarshal(filepath.Join(executableDir, /* optional */ "sub-folder", "MyDll.dll"), &myDll)
}
If you really want to load a DLL from your working directory, specify your intention explicitly
with ".\\filename.dll"
.
Loading a DLL from an arbitrary working directory might lead to serious security issues.
DO NOT do this unless you know exactly what you are doing.
Since v1.3.0, goinvoke supports Linux, BSD and macOS. For example, on Linux you can:
//go:build linux
package main
import (
"github.com/jamesits/goinvoke"
"github.com/jamesits/goinvoke/utils"
)
type LibC struct {
Puts *goinvoke.Proc `func:"puts"`
}
var libC LibC
func main() {
err := goinvoke.Unmarshal("libc.so.6", &libC)
if err != nil {
panic(err)
}
_, _, _ = libC.Puts.Call(utils.StringToUintPtr("114514\n"))
}
For true cross-platform code, you can use goinvoke.FunctionPointer
interface instead of *windows.Proc
and *goinvoke.Proc
.
The Unmarshal()
method returns an error with type (*multierror.Error)
if any of the following case happens:
- DLL load fails (file does not exist, permission/ACL problem, WDAC/Code Integration policy, etc. )
- The DLL file exists, but a function defined in the struct is not exported by that DLL
It always trys to fill as much as function pointers it can find, and will not be stopped by non-critical errors.
So, depending on your use case, you can ignore certain errors reported by Unmarshal()
, and use whether the struct
field is nil
as an indicator of exported function existence of your loaded DLL file.
If you really want to decode individual errors, use err.(*multierror.Error).Errors
. There are some examples
in unmarshal_test.go
.
Importing functions by ordinal is fully supported, just use *windows.Proc
and add a ordinal
tag. The ordinal
tag,
if exists, always overrides the func
tag.
package main
import (
"github.com/jamesits/goinvoke"
"golang.org/x/sys/windows"
)
type shlwapi struct {
// function definition compatible with Windows XP or earlier
SHCreateMemStream *windows.Proc `ordinal:"12"`
}
func main() {
var err error
s := shlwapi{}
err = goinvoke.Unmarshal("shlwapi.dll", &s)
if err != nil {
panic(err)
}
// ...
}
*windows.LazyProc
does not support a ordinal
tag.
syscall.Syscall
is somewhat slower due to it allocating heap twice more than a cgo call (variable length arguments,
and another copy inside syscall.Syscall()
). There is a internal/benchmark
package to compare the performance of
*windows.Proc
, *windows.LazyProc
and cgo.
Example result under Go 1.19.1:
goos: windows
goarch: amd64
pkg: github.com/jamesits/goinvoke/internal/benchmark
cpu: AMD Ryzen 9 5900X 12-Core Processor
BenchmarkSyscallIsDebuggerPresent
BenchmarkSyscallIsDebuggerPresent-24 30003824 38.32 ns/op
BenchmarkSyscallIsDebuggerPresentLazy
BenchmarkSyscallIsDebuggerPresentLazy-24 29269077 41.75 ns/op
BenchmarkCgoIsDebuggerPresent
BenchmarkCgoIsDebuggerPresent-24 41355494 30.92 ns/op
PASS