/shortest-path-quest-helper

A modification of shortest-path to allow automatically targeting the next location in a quest, provided by quest helper

Primary LanguageJavaBSD 2-Clause "Simplified" LicenseBSD-2-Clause

Shortest Path

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Info

Draws the shortest path to a chosen destination on the map (right click a spot on the world map or shift right click a tile to use).

illustration

Config options

  • Avoid wilderness: true
    • Whether the wilderness should be avoided if possible (otherwise, will suggest using wilderness lever to travel from Edgeville to Ardougne)
  • Draw path on world map: true
    • Whether the path should be drawn on the world map
  • Draw path on minimap: true
    • Whether the path should be drawn on the minimap
  • Draw path on tiles: true
    • Whether the path should be drawn on the game tiles
  • Draw transports: ⬜️ false
    • Whether transports should be drawn
  • Draw collision map: ⬜️ false
    • Whether the collision map should be drawn
  • Cancel instead of recalculating: ⬜️ false
    • Whether the path should be cancelled rather than recalculated when the distance limit is exceeded
  • Recalculate distance: 10
    • Distance from the path the player should be for it to be recalculated (-1 for never)
  • Finish distance: 5
    • Distance from the target tile at which the path should be ended (-1 for never)
  • Show tile counter: Disabled
    • Whether to display the number of tiles travelled, number of tiles remaining or disable counting
  • Colours
    • Path: #FFFF0000 #FFFF0000
      • Colour of the path tiles on the world map, minimap and in the game scene
    • Calculating: #FF0000FF #FF0000FF
      • Colour of the path tiles while the pathfinding calculation is in progress
    • Transports: #8000FF00 #8000FF00
      • Colour of the transport tiles
    • Collision map: #800080FF #800080FF
      • Colour of the collision map tiles