including but not limited to belowing
- Microsoft visual studio 2015 x86 Release
- openGL version 3.30 or above
- multi-frustum
- cascade shadow map
- alpha test
- skybox
- collision detect
- assets : model
- shaders : GLSL codes
- dep : dependent lib
- main
- register callback functions, load models and shaders.
- scene
- the wrapper of all the models, shaders and shadow map.
- Has interfaces to render the whole scene, generate projection matrix etc.
- model
- base class of model, wrapper of meshes.
- Has interfaces of model load.
- mesh
- the smallest granularity of model, has real vertex data and textures
- DepthBuffer
- wrapper of shadow map.
- has interfaces of creating a shadow map and load shadow map into shader
- plane
- special type of model, can be controlled by some callback functions
- background
- special type of model, very large objects
- camera
- a freely moving camera in order to roaming in the scene
- skybox
- all implementations of skybox
- wrapper
- wrap box used in collisition detect
- myMath
- some math tools. later may be alterd by glm