/Shader-GLSL---Spot-Light

This is a demonstration of a shader used on the material.

Primary LanguageC++

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*  Name      :	Kun Li
*  Student ID:	104666072
*  Class     :  CSCI-5800          
*  HW#       :	2
*  Due Date  :	02/19/2016
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                 Read Me


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*  Description of the program
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Using diffuse, specular and normal mapping. Those are 
really making the scene more realistic.


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*  Program status
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Working completely on Windows system.



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*  How to build and run the program
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Open the solution file "Spotlights.sln" and run the program.