VoR is a quick action game where you drive a space ship and try to avoid crashing into rocks. Current information about vor can be found on the homepage: https://sametwice.com/vor
Here are the keys:
Space: Start playing
1: Switch to easy mode and start playing
2: Switch to normal mode (default) and start playing
Arrows: Steer (use short taps, and remember to slow down)
Esc: Quit
F: Toggle full-screen mode
P: Pause/unpause
3: Save a screenshot
See INSTALL for instructions on building, running and installing.
VoR is released under the GNU GPL -- see file COPYING for details. The audio is public domain.
Jason Woofenden and Josh Grams like Rock Dodgers (a game by Paul Holt: http://spacerocks.sourceforge.net/) very much: both playing it and hacking on it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase, with quite a few modifications, both user-visible changes and internal technical improvements.
Available for download from https://sametwice.com/vor
Note: This is a fairly hard game, intended to be a quickie game for when you want to kill a few spare minutes. For reference, my best time [Josh Grams] is about 2 minutes in version 0.3. I'm not generally very good at video games, but I have been playing this one for quite a while now.
User-Visible Changes:
0.5.6:
- Some rocks disappear when hit by your exploding ship sparks
0.5.4:
- new sound effect and music
- F key toggles full-screen mode
- 3 key saves a screenshot
0.5.3:
- another attempt at fixing the x86 crashes.
- made valgrind happy.
0.5.2:
- another attempt at fixing the x86 crashes.
0.5.1:
- another attempt at fixing the x86 crashes.
0.5:
- lots of bug fixes
- tweaks to engine and explosion graphics and new font
0.4:
- Rocks now bounce off each other, and are pushed by particles.
- Now with two difficulties: normal and easy.
- Better new ship placement after you die.
0.3:
- Scrolls to the right so you can zoom ahead.
- Fully random rock generation; rocks no longer wrap vertically.
- Rocks' relative speeds are now uniform in all directions (i.e. much more up/down speed variation). Noticeably hard...err...more "interesting".
- Command-line option --game-speed.
0.2:
- New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheesy. At least the rocks are cool.
- Real collision detection; no more "ship is 1 pixel bigger all around than it looks."
0.1:
- Moves like a real spacecraft; no more friction!
- No more silly shields or lasers; just pure rockdodgin' fun!
- Up/down scrolling; gives you more escape options.
- Proper time display for score, not just raw milliseconds (bleh).
- Ship explodes, blowing rocks away, rather than automagically vanishing them.
Internal Technical Changes:
- Build system now uses autoconf (as of 0.5.5)
- Replaced SFont with Jason's font.c
- Started factoring a lot of stuff out of main into their own .c files.
- Removed a bunch of unused code.
- Function definitions: name at beginning of line (line following the return type) for easy grepping as per GNU coding standards.
- Real collision detection (bbox/bitmask).