/BoomMod

This mod changes the circumstances in which Boomalopes and Boomrats will explode

Primary LanguageC#

BoomMod

Mod Version RimWorld Version Harmony Version
Steam Subscribers GitHub Downloads

Link to Steam Workshop page
Link to Ludeon Forum thread


With this mod Boomalopes and Boomrats will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time. Melee weapons, medieval ranged weapons and natural causes do not trigger an explosion.


STEAM INSTALLATION

NON-STEAM INSTALLATION

The following base methods are patched with Harmony:

Prefix* : RimWorld.DeathActionWorker_BigExplosion.PawnDied
Prefix* : RimWorld.DeathActionWorker_SmallExplosion.PawnDied
Prefix  : Verse.BattleLogEntry_StateTransition

A prefix marked by a * denotes that in some circumstances the original method will be bypassed