Jay2645/DungeonMaker
A system for generating Zelda-like dungeons in UE4, using generative grammars.
C++MIT
Issues
- 0
Dungeons should have different "themes"
#12 opened by Jay2645 - 0
Create rolling boulder trap
#11 opened by Jay2645 - 0
Create quicksand
#10 opened by Jay2645 - 0
Create collapsing ceiling trap
#9 opened by Jay2645 - 0
- 0
Create tripwire trigger
#7 opened by Jay2645 - 0
Create item trigger
#6 opened by Jay2645 - 0
- 0
Dungeon generation is only one level
#4 opened by Jay2645 - 0
Create boss room
#3 opened by Jay2645 - 0
- 0
Add "valve" functionality
#1 opened by Jay2645