Pinned Repositories
bezi_unity_bridge
Bezi integration with Unity
ArchitectureVisualization_Unity
Code snippet for architecture project in Unity
bgslibrary
A Background Subtraction Library
BoofAndroidDemo
Demonstration of BoofCV for Android devices
BoofCV
Fast computer vision library written entirely in Java.
caffe
Caffe: a fast open framework for deep learning.
camodocal
CamOdoCal: Automatic Intrinsic and Extrinsic Calibration of a Rig with Multiple Generic Cameras and Odometry
CMVS-PMVS
This software (CMVS) takes the output of a structure-from-motion (SfM) software as input, then decomposes the input images into a set of image clusters of managable size. An MVS software can be used to process each cluster independently and in parallel, where the union of reconstructions from all the clusters should not miss any details that can be otherwise obtained from the whole image set. CMVS should be used in conjunction with an SfM software Bundler and an MVS software PMVS2 (PMVS version 2).
com.unity.multiplayer.docs
Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such as Boss Room.
VirtualMirror
Kinect Depth and RGB camera calibration and Virtual Mirror application - CS6240, CS, NUS, 2011
JayHuangYC's Repositories
JayHuangYC/ArchitectureVisualization_Unity
Code snippet for architecture project in Unity
JayHuangYC/bgslibrary
A Background Subtraction Library
JayHuangYC/BoofCV
Fast computer vision library written entirely in Java.
JayHuangYC/caffe
Caffe: a fast open framework for deep learning.
JayHuangYC/camodocal
CamOdoCal: Automatic Intrinsic and Extrinsic Calibration of a Rig with Multiple Generic Cameras and Odometry
JayHuangYC/CMVS-PMVS
This software (CMVS) takes the output of a structure-from-motion (SfM) software as input, then decomposes the input images into a set of image clusters of managable size. An MVS software can be used to process each cluster independently and in parallel, where the union of reconstructions from all the clusters should not miss any details that can be otherwise obtained from the whole image set. CMVS should be used in conjunction with an SfM software Bundler and an MVS software PMVS2 (PMVS version 2).
JayHuangYC/com.unity.multiplayer.docs
Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such as Boss Room.
JayHuangYC/CppMT
JayHuangYC/darknet
Convolutional Neural Networks
JayHuangYC/HeavyDutyTraining_Unity
Code snippet for controlling game object and logic for Heavy Duty training app in Unity
JayHuangYC/KinectMoCap_Maya
Create Maya GUI for Kinect streaming skeleton data, and Skeleton setup in Maya
JayHuangYC/OutlinerShaderOptimizedMobile
Useful and mobile-optimized Outliner shader
JayHuangYC/TrackingMultCamMultiPerson
Tracking multiple person in non-overlapping FoV multiple camera
JayHuangYC/EigenFace
EigenFace project using PCA for training and testing Face dataset.
JayHuangYC/Halide
a language for image processing and computational photography
JayHuangYC/kalibr
The Kalibr calibration toolbox
JayHuangYC/LeapIsolatedHands
A Unity demo app that illustrates full opacity for hands with background elimination.
JayHuangYC/LeapMotionCoreAssets
Unity Assets for Leap Motion v2 Skeletal Tracking
JayHuangYC/LiveScan3D
LiveScan3D is a system designed for real time 3D reconstruction using multiple Kinect v2 depth sensors simultaneously at real time speed.
JayHuangYC/mc-cnn
Stereo Matching by Training a Convolutional Neural Network to Compare Image Patches
JayHuangYC/openMVG
open Multiple View Geometry library. Basis for 3D computer vision and Structure from Motion.
JayHuangYC/openvr
OpenVR SDK
JayHuangYC/ORB_SLAM
A Versatile and Accurate Monocular SLAM
JayHuangYC/ORB_SLAM2
Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities
JayHuangYC/pcl
Point Cloud Library (PCL)
JayHuangYC/pix2pix-tensorflow
Tensorflow port of Image-to-Image Translation with Conditional Adversarial Nets https://phillipi.github.io/pix2pix/
JayHuangYC/tensorflow
Computation using data flow graphs for scalable machine learning
JayHuangYC/torch7
JayHuangYC/unity-webxr-export
Develop and export WebXR experiences using Unity WebGL
JayHuangYC/vmav-ros-pkg
ROS packages for vision-based MAVs.