/Open-GL

An attempt to experience the different types of RainFall

Primary LanguageC++

Open-GL

An attempt to experience the different types of Rain-Fall

IMPLEMENTATION DETAILS

On execution of the program we will get a window name as “Rain-Fall” and the following can be implemented:

  1. By default we will get a Rain fall animation.
  2. On pressing the key “ h ” we get Hail Strom
  3. On pressing the key “ s ” we get Snow fall
  4. On pressing the key “ = ” we can increase the size of hails
  5. On pressing the key “ - ” we can decrease the size of hails
  6. On pressing the key “ , ” we can decrease the rate of flow of rain(s)
  7. On pressing the key “ . ” we can increase the rate of flow of rain(s)
  8. On pressing the key “ q ” the window will be closed (quit)