This is a plugin for Noesis which allows the user to view textured 3D Models and animations from the game Metal Gear Solid 3: Snake Eater.
I would like to thank revel8n for showing me how the face indices in the game are read. This project uses Victor Suba's PS2 GS layout swizzling code, thanks to ForceObscureGaming for making me aware of this code.
- Fixed a problem where textures weren't auto applying on export
- Find out indices winding order
- Fix problems with some textures
- Add colour buffer
- Add other vertex definition flags
- Reverse how the game determines the bone list
Drag the dll file into the plugins folder of your Noesis folder, run noesis and find and locate the MDL file you wish to view. Textures will be applied if the associated Tri file can be found. It is best to use Shagohod to extract the files so they are in the correct folders and format.
There is only one option which when checked allows you to load Mtar animation files for the model if it has bones.
This option will allow you to choose an Mtar file after the model has loaded. This allows you to view animations provided the bones match.