/BetterJonasDevices

Vintage Story mod which attempts to improve some advanced devices

Primary LanguageC#MIT LicenseMIT

Better Jonas Devices

Currently in the game, Jonas devices are cool-looking, very hard to create and almost utterly useless. This mod attempts to make these machines a little bit more powerful, to compensate for the cumbersome crafting process.

Base Return Teleporter

  • No longer gets destroyed. Instead it teleports with you
  • Requires temporal gear to recharge

Rift Ward

  • Actively destroys rifts in 64 blocks radius
  • Restores temporal stability in 64 block radius
  • Can be picked up without losing fuel
  • Base-game rift supression field extended to 128 blocks

Night Vision Mask

  • Clear and well-lit view, with only a small cosmetic overlay to indicate that the mask is active. No more eye-burning green!
  • Highlights animated entites in 64 blocks radius

Compatibility

This mod overrides base game code using Harmony. It's recommended to create a backup when adding this mod to an untested version of the game.

Tested on versions:
1.18.8 - 1.18.13

Config

Config is located under VintageStoryData/ModConfig/betterjonasdevices.json

To disable area effects just set range value to 0

Supression is vanilla mechanic when rift just becomes small and harmless in range of device Destruction is mod mechanic which actively removes rifts in range. Restoration fully replenishes temporal stability for players in range every 5 seconds.

Default values:

{
  "NightVision": {
    "OverlayEnabled": true,
    "HiglightRange": 64
  },
  "RiftWard": {
    "SupressionRange": 128,
    "DestructionRange": 64,
    "RestorationRange": 64
  }
}