Jeanmilost
I'm curious. It could be a bad thing, but it motivates me to understand how the world work on my own, and that's good. And it's even better if it can serve all.
Switzerland
Pinned Repositories
BCEditor
BCEditor - a syntax highlighting edit control for the RAD Studio (Delphi and C++ Builder with VCL).
CompactStar
A tiny game engine I'm using for my own purposes.
Demos
Several demos exploring graphical techniques, like rasterization, collision detection, ray picking, ...
DwarfStar
A tiny game engine designed to create 3D games with fixed camera like Resident Evil or Alone In The Dark (Work in progress).
Godot
Several demo projects created with the Godot Engine.
LowResNX
Several demos and games I created for the LowResNX virtual console.
MakeHuman
Some projects around the MakeHuman character generator.
Mels
Mels is an open source library and component set, written in Delphi, and designed for Embarcadero RAD studio and Lazarus, that allows to include 3D models in your projects in a few clicks, just as any other graphical components.
Qt
This repository contains several demos and prototypes based on the Qt and Qml API.
Unity
Several demo projects realized with the Unity game engine.
Jeanmilost's Repositories
Jeanmilost/CompactStar
A tiny game engine I'm using for my own purposes.
Jeanmilost/Demos
Several demos exploring graphical techniques, like rasterization, collision detection, ray picking, ...
Jeanmilost/Mels
Mels is an open source library and component set, written in Delphi, and designed for Embarcadero RAD studio and Lazarus, that allows to include 3D models in your projects in a few clicks, just as any other graphical components.
Jeanmilost/Unity
Several demo projects realized with the Unity game engine.
Jeanmilost/DwarfStar
A tiny game engine designed to create 3D games with fixed camera like Resident Evil or Alone In The Dark (Work in progress).
Jeanmilost/Godot
Several demo projects created with the Godot Engine.
Jeanmilost/LowResNX
Several demos and games I created for the LowResNX virtual console.
Jeanmilost/MakeHuman
Some projects around the MakeHuman character generator.
Jeanmilost/BCEditor
BCEditor - a syntax highlighting edit control for the RAD Studio (Delphi and C++ Builder with VCL).
Jeanmilost/generics.collections
FreePascal Generics.Collections library (TList, TDictionary, THashMap and more...)
Jeanmilost/HypnoStars
HypnoStars was my first iPhone application. I released it few years ago. I publish his source code only for nostalgia :-)
Jeanmilost/iLaby3D
iLaby3D was a free iPhone game I released few years ago. Develop it taught me a lot about 3D engine creation, for that reason I decided to open his source code.
Jeanmilost/Qt
This repository contains several demos and prototypes based on the Qt and Qml API.
Jeanmilost/iqm
Inter-Quake Model format development kit
Jeanmilost/MiniAPI
A minimal multimedia API to build several demos. It's a 3d engine embryo in which I experimented several techniques, such AI, particles, shader, ... Demos are available for CodeBlocks, Embarcadero RAD Studio and xCode.
Jeanmilost/OpenVIII-monogame
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
Jeanmilost/qtsvg
Qt SVG
Jeanmilost/RayOut-Engine
A small attempt to create a 2d game engine prototype working around ray tracing / ray casting techniques
Jeanmilost/Realtime-Snow
Realtime snow deformation & accumulation in unity 3d
Jeanmilost/sciter-layout
sciter.js layout options demo app
Jeanmilost/sxmlc
Simple, lightweight XML parser in C.
Jeanmilost/SynPDF
Synopse PDF engine is a fully featured Open Source PDF document creation library for Delphi, embedded in one unit
Jeanmilost/ucc
Sharing source codes with the others.
Jeanmilost/verysimplexml
VerySimpleXML - a lightweight, one-unit, cross-platform XML reader/writer for Delphi
Jeanmilost/Virtual-TreeView
Virtual Treeview is a Delphi treeview control
Jeanmilost/X0
X0 was a tic-tac-toe game I released few years ago. It was originally an exercise about an IA technique known as MiniMax.