/Causal-Relationship-Analysis-Twitch-viewership-vs-Active-Players-

In this project, our group is interested in whether there is causal relationship between a game’s Twitch viewership and its active player engagement. We are using the case of Tom Clancy’s Rainbow Six Siege as a primary example, and extending the analysis to Counter-Strike 2 and Rust.

Primary LanguageJupyter Notebook

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