GameAnalytics Roblox SDK.
Documentation can be found here.
If you have any issues or feedback regarding the SDK, please contact our friendly support team here.
- rojo (optional, but needed if you want to automatically sync the source files inside the GameAnalyticsSDK folder into your Roblox project)
2.1.28
- fixed error message in errorhandler
2.1.27
- country code field always sent with events now (sent as 'null' if country code couldn't be fetched)
2.1.26
- fixed undefined variable errors
2.1.25
- fixed potential error in session end event code
2.1.24
- added error tracking if country code fails to get retrieved
2.1.23
- fixed ab testing
2.1.22
- fixed bug with remote configs and ab testing ids not being added to events
2.1.21
- fixed GetPlayerDataFromCache function
2.1.20
- fixes to gamepass in business events
2.1.19
- fixed detection of website gamepasses throttling datastores
2.1.18
- fixed sesion start and end issues which caused problems with metrics
2.1.17
- corrected variable name inside GetPlayerDataFromCache function
2.1.16
- player data cache now accepts both userId of string or number type
2.1.15
- fixed not clearing session start ts because teleport flag was not cleared
2.1.14
- fixed logic for error handler
2.1.13
- added player id to error events sent from error reporting
2.1.12
- fixed ScriptContext.Error error reporting
2.1.11
- switched from using LogService to ScriptContext.Error for error reporting
2.1.10
- fixed setAvailableGamepasses function
2.1.9
- correct install instructions and fixed GameAnalyticsServerInit script
2.1.8
- correct business event for 'Gamepass' itemType
2.1.7
- added country code to events to get correct country of users
2.1.6
- corrected install instructions
2.1.5
- Moved everything from GameAnalyticsServer to GameAnalytics module and created a template server script for calling the initialize function.
- Added queue for functions like addDesignEvent etc. that are called before player or GA is initialized
- renamed server init with settings script and restructured it (new usage)
2.1.4
- added session_num to init request
2.1.3
- Replaced previous HMAC + SHA256 + Base64 implementation with HashLib. This version is around 23 - 25% faster.
- Changed indenting from spaces to tabs (Roblox default).
- Worked on reformatting so it followed the Roblox Lua style guide a little better..
- Updated the luacheck files more.
2.1.2
- fixed rojo file
2.1.1
- updated postie script
2.1.0
- added website game pass purchase tracking support
2.0.1
- remote configs fixes
2.0.0
- Remote Config calls have been updated and the old calls have deprecated. Please see GA documentation for the new SDK calls and migration guide
- A/B testing support added
1.4.2
- improvements for business event
1.4.1
- fix to playerRemoved function
1.4.0
- added bindable event to listen to when player is ready (has gotten its player data loaded)
1.3.9
- started using new bit module instead of old one
1.3.8
- fixes for progression events
1.3.7
- bug fix for platform name fallback option
1.3.6
- fix for command center populated events
1.3.5
- fixes to some types of events not being sent
1.3.4
- fixed bug with automatic error events
1.3.3
- fixed bug with error events not sending (another one)
1.3.2
- fixed bug with error events not sending
1.3.1
- fixed multi-place game bugs
1.3.0
- added support for multi-place game sessions
1.2.13
- changed Postie from being a script to a modulescript
1.2.12
- added Postie module to replace invokeclient call in playerjoined
1.2.11
- fixed playerjoined method to not wait indefinitely in some cases
1.2.10
- fixed playerjoined method to not wait indefinitely in some cases
1.2.9
- fixed load table bug
1.2.8
- added missing files to rbxmx
1.2.7
- performance to enum lookups
1.2.6
- added limit to how many events there can max be in the events queue
1.2.5
- added better error handling for thread task execution
1.2.4
- added toggle function for debug logging in studio mode
- threading performance fix
1.2.3
- various bug fixes
1.2.2
- bug fixes to manual configuration and initialization of sdk
1.2.1
- updated server scripts to just be descendants of ServerScriptService and not just direct child of ServerScriptService
1.2.0
- added enable/disable event submission function
1.1.0
- moved settings related code in GameAnalyticsServer script into a new script called GameAnalyticsServerInitUsingSettings to allow manual initialization from own script (OPS look at new INSTALL instructions for new script)
1.0.5
- renamed GameAnalyticsScript to GameAnalyticsServer
- removed script location restriction on GameAnalyticsClient
1.0.4
- small corrections
1.0.3
- fixed automatic sending of error events
- added script for generating rbxmx file
1.0.2
- fixed sha256 performance issues
- added processReceiptCallback function to use within your own processReceipt method
- replaced all string.len and table.getn with # operator instead
- using game:GetService() to access services instead of using game.[some_service]
- fixed device recognition method
- fixed automatic sending of error events
1.0.1
- small bugs fixes
1.0.0
- initial release