Welcome to the development of my first Roguelike!
Solid_Rascal is my first attempt of developing a roguelike, heavily inspired in ROGUE (almost a clone), this game will have the basics features of a roguelike.
The main objective of this project besides my sincere tribute to ROGUE, is to learn how to develop Roguelikes, and i hope that by trying to replicate the first game that brings this genre to life, is a good way to do so.
the project will be entirely open source, i'll try my best to fill it with useful commentaries, so fell free to take this code and learn with it, maybe develop your own game, and i'll be glad to know if this was useful to someone.
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Explore the endless dungeons of the [lore under development] to find treasures and mighty enemies.
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Heroes gain experience from battles, and grow stronger for harder encounters.
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What is a dungeon without monsters? diverses creatures for the player to encounter, slaughter and probably die to.
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Who knows what you'll find on the dark corners of the dungeons? stay live longer with equipment that you find on the dungeons