A BroadcastChannel to send data between different browser-tabs or nodejs-processes
+ LeaderElection over the channels
A BroadcastChannel that allows you to send data between different browser-tabs or nodejs-processes.
- It works completely client-side and offline.
- Tested on old browsers, new browsers, WebWorkers, Iframes and NodeJs
This behaves similar to the BroadcastChannel-API which is currently only featured in some browsers.
npm install --save broadcast-channel
const BroadcastChannel = require('broadcast-channel');
const channel = new BroadcastChannel('foobar');
channel.postMessage('I am not alone');
const BroadcastChannel = require('broadcast-channel');
const channel = new BroadcastChannel('foobar');
channel.onmessage = msg => console.dir(msg);
// > 'I am not alone'
const BroadcastChannel = require('broadcast-channel');
const channel = new BroadcastChannel('foobar');
const handler = msg => console.log(msg);
channel.addEventListener('message', handler);
// remove it
channel.removeEventListener('message', handler);
channel.close();
const options = {
type: 'localstorage', // (optional) enforce a type, oneOf['native', 'idb', 'localstorage', 'node']
webWorkerSupport: true; // (optional) set this to false if you know that your channel will never be used in a WebWorker (increases performance)
};
const channel = new BroadcastChannel('foobar', options);
import BroadcastChannel from 'broadcast-channel';
declare type Message = {
foo: string;
};
const channel: BroadcastChannel<Message> = new BroadcastChannel('foobar');
channel.postMessage({
foo: 'bar'
});
When used in NodeJs, the BroadcastChannel will communicate with other processes over filesystem based sockets.
When you create a huge amount of channels, like you would do when running unit tests, you might get problems because there are too many folders in the tmp-directory. Calling BroadcastChannel.clearNodeFolder()
will clear the tmp-folder and it is recommended to run this at the beginning of your test-suite.
// jest
beforeAll(async () => {
const hasRun = await BroadcastChannel.clearNodeFolder();
console.log(hasRun); // > true on NodeJs, false on Browsers
})
// mocha
before(async () => {
const hasRun = await BroadcastChannel.clearNodeFolder();
console.log(hasRun); // > true on NodeJs, false on Browsers
})
Depending in which environment this is used, a proper method is automatically selected to ensure it always works.
Method | Used in | Description |
---|---|---|
Native | Modern Browsers | If the browser supports the BroadcastChannel-API, this method will be used because it is the fastest |
IndexedDB | Browsers with WebWorkers | If there is no native BroadcastChannel support, the IndexedDB method is used because it supports messaging between browser-tabs, iframes and WebWorkers |
LocalStorage | Older Browsers | In older browsers that do not support IndexedDb, a localstorage-method is used |
Sockets | NodeJs | In NodeJs the communication is handled by sockets that send each other messages |
This module also comes with a leader-election which can be used so elect a leader between different BroadcastChannels. For example if you have a stable connection from the frontend to your server, you can use the LeaderElection to save server-side performance by only connecting once, even if the user has opened your website in multiple tabs.
In this example the leader is marked with the crown ♛:
Create a channel and an elector.
const BroadcastChannel = require('broadcast-channel');
const LeaderElection = require('broadcast-channel/leader-election');
const channel = new BroadcastChannel('foobar');
const elector = LeaderElection.create(channel);
Wait until the elector becomes leader.
const LeaderElection = require('broadcast-channel/leader-election');
const elector = LeaderElection.create(channel);
elector.awaitLeadership().then(()=> {
console.log('this tab is now leader');
})
If more than one tab is becoming leader adjust LeaderElectionOptions
configuration.
const LeaderElection = require('broadcast-channel/leader-election');
const elector = LeaderElection.create(channel, {
fallbackInterval: 2000, // optional configuration for how often will renegotiation for leader occur
responseTime: 1000, // optional configuration for how long will instances have to respond
});
elector.awaitLeadership().then(()=> {
console.log('this tab is now leader');
})
Let the leader die. (automatically happens if the tab is closed or the process exits).
const elector = LeaderElection.create(channel);
await elector.die();
This module is optimised for:
- low latency: When you postMessage on one channel, it should take as low as possible time until other channels recieve the message.
- lossless: When you send a message, it should be impossible that the message is lost before other channels recieved it
- low idle workload: During the time when no messages are send, there should be a low processor footprint.
- This is not a polyfill. Do not set this module to
window.BroadcastChannel
. This implementation behaves similiar to the BroadcastChannel-Standard with these limitations:- You can only send data that can be
JSON.stringify
-ed. - While the offical API emits onmessage-events, this module directly emitts the data which was posted
- You can only send data that can be
- This is not a replacement for a message queue. If you use this in NodeJs and want send more than 50 messages per second, you should use proper IPC-Tooling
I have tested this in all browsers that I could find. For ie8 and ie9 you must transpile the code before you can use this. If you want to know if this works with your browser, open the demo page.
Thanks to Hemanth.HM for the module name.