/fuzzy

Go library that provides fuzzy string matching optimized for filenames and code symbols in the style of Sublime Text, VSCode, IntelliJ IDEA et al.

Primary LanguageGoMIT LicenseMIT

gopher looking for stuff gopher found stuff

fuzzy

Build Status Documentation

Go library that provides fuzzy string matching optimized for filenames and code symbols in the style of Sublime Text, VSCode, IntelliJ IDEA et al. This library is external dependency-free. It only depends on the Go standard library.

Features

  • Intuitive matching. Results are returned in descending order of match quality. Quality is determined by:

    • The first character in the pattern matches the first character in the match string.
    • The matched character is camel cased.
    • The matched character follows a separator such as an underscore character.
    • The matched character is adjacent to a previous match.
  • Speed. Matches are returned in milliseconds. It's perfect for interactive search boxes.

  • The positions of matches is returned. Allows you to highlight matching characters.

  • Unicode aware.

Demo

Here is a demo of matching various patterns against ~16K files from the Unreal Engine 4 codebase.

demo

You can run the demo yourself like so:

cd _example/
go get github.com/jroimartin/gocui
go run main.go

Usage

The following example prints out matches with the matched chars in bold.

package main

import (
	"fmt"

	"github.com/sahilm/fuzzy"
)

func main() {
	const bold = "\033[1m%s\033[0m"
	pattern := "mnr"
	data := []string{"game.cpp", "moduleNameResolver.ts", "my name is_Ramsey"}

	matches := fuzzy.Find(pattern, data)

	for _, match := range matches {
		for i := 0; i < len(match.Str); i++ {
			if contains(i, match.MatchedIndexes) {
				fmt.Print(fmt.Sprintf(bold, string(match.Str[i])))
			} else {
				fmt.Print(string(match.Str[i]))
			}
		}
		fmt.Println()
	}
}

func contains(needle int, haystack []int) bool {
	for _, i := range haystack {
		if needle == i {
			return true
		}
	}
	return false
}

Check out the godoc for detailed documentation.

Installation

go get github.com/sahilm/fuzzy or use your favorite dependency management tool.

Speed

Here are a few benchmark results on a normal laptop.

BenchmarkFind/with_unreal_4_(~16K_files)-4         	     200	   6055305 ns/op
BenchmarkFind/with_linux_kernel_(~60K_files)-4     	     100	  15180672 ns/op

Matching a pattern against ~60K files from the Linux kernel takes about 15ms.

Contributing

Everyone is welcome to contribute. Please send me a pull request or file an issue. I promise to respond promptly.

Credits

  • @ericpauley & @lunixbochs contributed Unicode awareness and various performance optimisations.

  • The algorithm is based of the awesome work of forrestthewoods. See this blog post for details of the algorithm.

  • The artwork is by my lovely wife Sanah. It's based on the Go Gopher.

  • The Go gopher was designed by Renee French (http://reneefrench.blogspot.com/). The design is licensed under the Creative Commons 3.0 Attributions license.

License

The MIT License (MIT)

Copyright (c) 2017 Sahil Muthoo

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.