/godot-support

Primary LanguageC#Apache License 2.0Apache-2.0

official JetBrains project Build Status

Godot Support for Rider

The "Godot Support" plugin adds specific functionality for the Godot game engine to Rider.

Rider is JetBrains' cross platform .NET IDE, based on ReSharper and the IntelliJ Platform. It can be used on Windows, Mac and Linux providing rich code navigation, inspections and refactorings.

Features

  • Supports Godot versions 3.x and 4.x with a design ready for future updates.
  • Bundles syntax highlighting for Godot file types, including GDScript, scenes, and resources.
  • Integrated with the Language Server Protocol provided by Godot.
  • Autogenerates multiple run configurations:
    • Player to Run/Debug or Profile game in one click.
    • Editor to Run/Debug or Profile Godot Editor in one click.
    • [Godot3] Attach to debug already started player.
    • Context menu on a scene file allows running game directly to that scene.
  • Supports testing framework like gdUnit4Mono and running XUnit/NUnit tests inside the game process.
  • Supports Input Action and NodePath completion in string literals.
  • Debugger extension that adds a “Current Scene” item to the Variables and Watches tab and a Children node to every Godot.Node item in the Variables and Watches tab.
  • Godot specific warnings and quick fixes, integrated with Roslyn provided ones.
  • External annotations for Godot specific attributes:
    • Fields marked with [Export] attribute would not be marked as not-initialized.
    • Classes marked with [Tool] attribute would not be marked as unused.
    • Delegates marked with [Signal] attribute would not be marked as unused.
  • And more!

Recomendations

Add .idea to .gitignore Include tscn in your project as demonstrated here

Contributing

This project welcomes contributions and suggestions. Please refer to our Guidelines for contributing.