Jhinhx's Stars
TonyTang1990/AssetBundleLoadManager
1. 基于索引计数与对象绑定的AssetBundle加载管理简易框架。(参考: tangzx/ABSystem思路) 2. 集成资源热更以及版本强更框架(半成品)
radiatoryang/hedera
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
fandypeng/excel2config
使用在线Excel编辑配置数据,支持多人协作,支持一键发布、回退,测试环境和正式环境一键同步。支持导出JSON数据,未来计划支持导出LUA、XML等。
dream-num/Luckysheet
Luckysheet is an online spreadsheet like excel that is powerful, simple to configure, and completely open source.
JiepengTan/GamesTanTools
个人的 Unity 小工具箱,含一些个人比较常用的代码
ArcherLew/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
SebLague/Digital-Logic-Sim
XINCGer/UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
XINCGer/xasset
一个简易轻量的Unity资源管理框架
521xueweihan/HelloGitHub
:octocat: 分享 GitHub 上有趣、入门级的开源项目。Share interesting, entry-level open source projects on GitHub.
stanzhai/be-a-professional-programmer
成为专业程序员路上用到的各种优秀资料、神器及框架
cloudwu/skynet
A lightweight online game framework
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
giangchau92/Unity-Depth-Buffer-Visualization
yangrc1234/VolumeCloud
Volume cloud for Unity3D
TheAlgorithms/Python
All Algorithms implemented in Python