Pinned Repositories
Game-MIPT-Dungeon-Masters
MIPT Dungeon Masters is game engine for 2D RPG with simple AI of bots, melee combat system and gameplay. Also there are couple of playable missions built in it for demonstration of current and future abilities. For work with graphics and sound SFML C++ was used.
FSE_team_1_project
technotrack-NN2021S-lectures
Материалы по курсу искусственных нейронных сетей на Технотреке. Весна 2021.
Calculation-methods-project-autumn
Research of Visual Transformer Neural Networks for image classification tasks
F_Reenact
FSE2023
ImplicitlyNormalizedForecasterWithClipping
InterRel
Research of Intermediate Gradient Methods with relative inexactness in gradient
intsystems.github.io
Kaggle-compitetion---TCC-estimation
Here is the Notebook for optimized NN training using full potential of GPU by means of parallel data preprocessing with multiple thread.
Jhomanik's Repositories
Jhomanik/opt_course_fall_2024
Курс по численным методам оптимизации, 3 курс МФТИ
Jhomanik/F_Reenact
Jhomanik/PFL_Skoltech
Jhomanik/ImplicitlyNormalizedForecasterWithClipping
Jhomanik/FSE_team_1_project
Jhomanik/FSE2023
Jhomanik/InterRel
Research of Intermediate Gradient Methods with relative inexactness in gradient
Jhomanik/intsystems.github.io
Jhomanik/KornilovBSThesis
Бакалаврская выпускная работа
Jhomanik/Winterstorm-prediction
Winterstorm prediction via Deep Learning methods
Jhomanik/MIPT-Opt
A course on Optimization Methods
Jhomanik/MachineLearningSeminars
Семинары А.В. Грабового к лекционному курсу К.В. Воронцова.
Jhomanik/Calculation-methods-project-autumn
Research of Visual Transformer Neural Networks for image classification tasks
Jhomanik/technotrack-NN2021S-lectures
Материалы по курсу искусственных нейронных сетей на Технотреке. Весна 2021.
Jhomanik/Kaggle-compitetion---TCC-estimation
Here is the Notebook for optimized NN training using full potential of GPU by means of parallel data preprocessing with multiple thread.
Jhomanik/Game-MIPT-Dungeon-Masters
MIPT Dungeon Masters is game engine for 2D RPG with simple AI of bots, melee combat system and gameplay. Also there are couple of playable missions built in it for demonstration of current and future abilities. For work with graphics and sound SFML C++ was used.