luabindj is a simple,easy to use lua binding in java.
package org.netroc.luabindj.test;
import org.luaj.vm2.LuaValue;
import org.netroc.luabindj.LuaBindJ;
import org.netroc.luabindj.LuaExport;
public class MainClass {
static class TestClass{
@LuaExport
public Integer n = 100;
@LuaExport
public int nn = 200;
@LuaExport
public Float ff = 300.20f;
@LuaExport
public TestClass child;
public int add(int data) {
return n + data;
}
@LuaExport
public double lParam( int a, float b, double c, Integer d, int e) {
return a+b+c+d+e;
}
@LuaExport
public TestClass create() {
return new TestClass();
}
@LuaExport
public static String staticFunc() {
return "staticFunc111";
}
@LuaExport
public TestClass[] getArray() {
TestClass[] arr = new TestClass[3];
arr[0] = new TestClass();
arr[0].n = 11111;
arr[1] = new TestClass();
arr[2] = new TestClass();
return arr;
}
}
public static void main(String[] args) {
LuaBindJ lua = new LuaBindJ();
LuaBindJ.registerClass(TestClass.class, "TestClass", true);
lua.open();
lua.openLibs();
TestClass t = new TestClass();
LuaValue val = LuaBindJ.toLuaValue(t);
lua.addGlobal("obj", val);
lua.runScript("oo={aa=1,bb=2}");
lua.runScript("function pp( p1, p2) \n print(p1..p2) \n return p1..p2\n end");
try {
lua.call("pp", "13213", "aadsada");
} catch (Exception e) {
e.printStackTrace();
}
lua.runScript("print(obj:add(3))");
//lua.runScript("obj.child = obj:create() \n print (obj.child.n..0.3)");
//lua.runScript("print(obj.child.nn)");
//lua.runScript("print(TestClass.staticFunc())");
//lua.runScript("print(obj.child:getArray()[1].n, obj.child:getArray()[2].n, obj.child:getArray()[3].n)");
System.out.print(t.n);
lua.addGlobal("obj", LuaValue.NIL);
}
}
License
luabindj is distributed with an MIT License.